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jpkomm 47 minutes ago
Just a thought for those of us that may not be able to get on daily: It would be nice to have a toggle option to "disable" the "stuff happens when you aren't playing" feature. Yes, I know it may take away from the reality of the game, but if someone is in a position where they can't get on for days, it is only going to piss them off and make them not want to play.
NPCs that you do not yet have control of do not equip themselves intelligently from the house reserves ... they seem to grab a random weapon, resulting in people using sticks when there are much better weapons available, or using shotguns in the watch tower (which is very ineffective). They also do not appear to use their special combat abilities when you are not in direct control of them.
The progression of zombies is somewhat odd. The Feral is the 2nd most dangerous zombie special, but is the 1st special you encounter ... the bloated and armored zombies are laughably easy to kill. Perhaps changing the order of their appearance from Feral -> Armored -> Bloated -> Jugernaut ... to Bloated -> Armored -> Feral -> Jugernaut ... would be a more logical progression.
I can run down a Jugernaut with a station wagon (knock him down, then run him over) ... but I was unable to do the same with a police cruiser.
Will there be an option to start the game already at the church or will each game require you to go through the same opening sequence at the ranger station?
In the mission where The Garange Enclave build their tower, Quentin died ... apparently due to some kind of grenade (I wasn't using them) after he was on the ground surrounded by zombies ... nonetheless, he was present in the cutscene with the sheriff ... and he called me on the radio to ask about Alex / Becca ... when I got there, he wasn't there, but he kept calling asking me to drop by.