Rend

Rend Early Access Patch 1: Patch Notes

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40 Comments
Xeldar Aug 10, 2018 @ 8:21am 
This game needs melee weapons.
Caliber Aug 9, 2018 @ 2:25pm 
Can we please have a 'Builder' rank assignable by 'Elder' rank players? It's a real problem when Elders aren't around and building stuff needs to happen...especially when builders are generally working on structures more than other players. THANKS!
Bios Element Aug 8, 2018 @ 2:29pm 
Fix...Your...Netcode
Caliber Aug 8, 2018 @ 9:37am 
Wonderful changes for the outcast system! Any idea when we can expect patch 1.5?
Morganthus Aug 8, 2018 @ 5:30am 
Melee weapons and I'll buy the game. Besides the technical issues, it's one of the few things this game is missing.
Papai Krestovich Aug 8, 2018 @ 2:47am 
Russian language please.
:steamhappy:
Nedrith Aug 8, 2018 @ 2:18am 
My biggest problem with the outcast system Is the 60% of online faction members. So if an elder hates me and I play at a time when few faction members play, the elder and 1 of his buddies can outcast me when the 3 of us are the only ones online. There should be a longer voting period or a certain number of votes minimum. 10 votes are required to be cast in a 2 hour period. After 2 minutes a 60% majority results in a temporary outcast to prevent the player from further problems.
Bios Element Aug 7, 2018 @ 2:33pm 
Fix, Your, Desync
Kai Aug 7, 2018 @ 1:44pm 
Blasters are also problematic to work with as spike launchers and other weapons are engaged at long range. Blasters needs to be lethal enough for close combat ranges and is usable in one quick burst.
Kai Aug 7, 2018 @ 1:44pm 
Fix the blasters, the firing mechanism makes the weapon unfavorable since this weapon type is unlocked mid game and by then people would opt for Gold quality bows.

In aspect, make them more unique and reverse the delay triggering the firing mechanism so the delay only impacts shooting, not reloading. Unique, by focusing on knockback, which does not exist in the PvE or even PvP side of the damage stats yet.

I'm not sure how the hit indicators for the blasters work, but each shard should be it's own separate damage, otherwise this is a underpowered CQC gun that's super sluggish and slow, that inflicts 100% of the guns damage if the target is within the reticle.