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Red Faction: Guerrilla Steam Edition

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Better Red Than Dead

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Mars is your set piece. Grab your sledgehammer and take back Mars for the people.

Official community site for Red Faction: Guerrilla
RedFaction.com


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Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
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