Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Community Mod Test for more Realism

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Shifty Oct 7, 2012 @ 1:26am 
im sorry, me?
i got lost in orders sir. repeat.
rule .303 Sep 21, 2012 @ 7:57pm 
I wasn't referring to that, but okay! Tell me more about how calling TWI out on obvious mistakes is bad.

I'm not even talking about rivet-counting, you don't need to rivet-count to see where this game went wrong.
Comrade Roe Sep 19, 2012 @ 8:21pm 
I wonder why we can't bail from tanks anymore, or attach/remove bayonets after we spawned with em. It worked fine in RO1, why remove it?
THE GUNNER DOYLE Sep 19, 2012 @ 4:32pm 
@ Killallmkb42's - Hahah, check the TWI forums if you want to read crazy you flibbertigibbet you. Hardcore rivet-counting pedantry at its finest. "Wheres meh greatcoats etc." "Game isn't what I wanted it to be, so now I shit on everyone elses fun". Leave teh game alone yeh anoraks you're lucky theres more than 20 people still playing it given the amount of content creation time this mode-schizomania has eaten up.
Centy Sep 19, 2012 @ 9:00am 
Thank goodness that weapon upgrade and class upgrade nonsense is going.
Leb Sep 18, 2012 @ 8:27pm 
haven't tried out but I find current realism settings from to be much improved from what was at release. Doyle, calm your panzers
rule .303 Sep 17, 2012 @ 6:09pm 
I never ceased to be amazed at the levels of mental illness displayed by the RO2 community.

Shine on, Doyle, you crazy diamond.
[MAD] Ulfhedinn Panzerlied Sep 17, 2012 @ 3:47pm 
For those of you who just saw Refined Realism....."The "Refined Realism" community mod group is currently testing some settings." This basically means to get into and test these possible settings for the game. If you don't like it, then you better post a strong and valid arguement against it, otherwise you'll be "stuck" with it. (For those of you in situations like Greenlemonade) It's not a final product, just a possible setting.
BroMontana Sep 17, 2012 @ 2:34pm 
I would strongly advise u guys to lower the time for respawn. waiting 25 seconds is too long and pushing me away from this game. 5 seconds should be max.
Bob Sep 17, 2012 @ 2:00pm 
Wow Doyle calm down, you sound like our server killed your dog or loved ones and if it did we apologize.

Greenlemonade, the big deal is that we dont know what servers actually run these settings and we really never found any, the point of this is to get it more out there and well known the settings, get feedback for it and show Tripwire (hey the community likes/wants this, could it be possible to get it in the actual game incorperated into one of the modes)