Eden Star

Eden Star

Experimental Branch Release! v0.3.0

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30 Comments
Tachyons Oct 2 @ 12:34am 
Holy hell what an update!
DrAgO Sep 14 @ 3:09pm 
This is a big gamble and could be alot of fun if done right.
Flix Interactive  [developer] Sep 14 @ 2:26pm 
We're trying to get one uploaded this evening :) I'll let you know how we get on...
Flix Interactive  [developer] Sep 13 @ 7:51am 
Thanks again all for your time and support!

@Zee - the update is out now in the Beta branch and we have fixed a number of bugs, including Tents (respawn locations), Save Games (Sorry about this one...), accessing the Silo (which should be currently locked off!), and Picking items up. Plus, we're tweaking the AI, adding more emergent encounters around the world and sorting a bit of the balancing. Ooooh! And we've got a bit more of the intro/context to go in too! :)
Formy Zee Sep 13 @ 7:03am 
Reading this makes me,,,happy.
A game where you aren't spoonfeed from start with all working uberstuff,,work for it, to progress..
Love it, and thx for posting. Updateblogs is good and all,,but this post actually explained things.
Good work, keep it up,,mega hyped for the patch to go live :steamhappy:
Clarkeh  [developer] Sep 11 @ 2:14pm 
Hey Coda, thanks for prompting this. I think using Trello to collate these issues as before is a great idea, helps us keep things all in one place!

We're having a discussion with QA tomorrow about cross checking our bugs with bugs you guys log on that trello card.

Thanks Stirlingradz and big thanks to everyone getting involved :)
Coda Sep 10 @ 1:47pm 
Edit to my post below: Stirlingradz has put a trello card up to list the bugs here: https://steamcommunity.com/app/259570/discussions/4/2727382174640861403/
Coda Sep 10 @ 11:52am 
@Turelis theres a subsection in the forum for the things people are reporting, albeit right now it seems one would have go and read every thread and post to get a complete picture. @Flix we used to use Trello for the known bug list, is that not still the case? Is someone copying the found issues from the forum posts into it?
Turelis Sep 10 @ 4:59am 
Alright, i've been playing this quite a bit since the experimental came out, finding lots of broken things obviously but not sure whats noted / not noted. So lets get this rolling, Flix. Where's the bug tracker or mantis so we can see what's not on the list that we have found and start throwing up our findings?
Browar Sep 9 @ 10:21am 
This is very early experimental release, lot of features are broken/non functional so it is hard to judge it. Anyway it looks promising.
If you're interested in bugs to be fixed asap:
- Clean water doesn't refil hydratation bar
- Creature movement anywhere but flat terain is strange (just hide behind sth, they will not try to move around and attack you)
- some enemies didn't drop loot after death.
- it is hard to pick up items from ground, specially when they are on bridge/platform etc
- temporal shelter - looks nice, but I havent found way to enter it.

Any chance for coop feature that doesn't require external IP in near future?

And btw I'm glad that you're hardworking dev team but personally I like changelogs more than weekly reports - who is working on what.