Official Group

Grand Guilds

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3,726 Members  |  89 In-Game  |  1,303 Online  |  5 In Group Chat

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Announcements _
The game has been updated to version 1.1.0 which features balance changes, some new content, and multiple bug fixes.

Gameplay Changes
  • Changed several enemy groups to provide better variety in combat.
  • Enemy levels and stats were adjusted based on the change in enemy groups.
  • Adjusted the diminishing returns of using AoE attacks against large enemies.
  • Changed several boss fight mechanics to make them clearer and less frustrating.

New Content
  • Added 3 new maps to the Guild Quests pool so there's more variety to the layout of generated encounters.
  • Added more enemies and enemy groups to the Guild Quests pool.
  • Added a 5th combat soundtrack.

Bug Fixes
  • Fixed several instances where sound effects and/or music was missing from a cutscene.
  • Fixed a bug where the camera sometimes moves to a random location when an enemy attacks.
  • Fixed an issue where footstep sounds would not play.
  • Fixed a bug that locked out several characters for a longer period of time than intended.
  • Fixed a bug that didn't trigger 2 Steam achievements related to side quests.
  • Fixed a visual issue where blue tiles would display instead of red ones when you clicked too fast.
  • Fixed a bug where the "Take Cover" skill doesn't work.
  • Fixed an issue where debuff icons showed incorrect numbers compared to their card descriptions.
  • Fixed a bug that counted summoned units towards the player death toll.
  • Fixed an issue where some maps became unplayable using gamepads because the tiles were unselectable.
  • Fixed several issues related to passives not triggering properly or not working as intended.
  • Fixed a bug that didn't show the correct difficulty and playtime in your save slot.
  • Fixed slow UI response in the deck builder.
  • Addressed several collision issues during combat.
  • Fixed crashes and freezing problems for some devices.
  • Fixed a few typos in the dialogue and UI.
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