Dawn of Man

Dawn of Man

Version 1.1.1 released

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31 Comments
ElementalSon May 27 @ 11:18pm 
Hey dev, cheers for the good game. The bones of it are great but I feel like giving the crowd some more creative control might help it really flourish (as with Rimworld). Can you give us an outline of how to mod new technologies?
Vattende May 24 @ 9:08am 
Nice so far, played some hours and it was mostly fun.
UI sounds should have more options, like turn off click sounds, and alerts if wished.
Also the limit tab should have a reset to default buttom for an easy reset after some trials.
Thanks !
Grippoman May 23 @ 7:58pm 
We should be able to set slaughtering as a high priority task, I had a lot of trouble cause of that
killkullynn45 May 22 @ 1:40pm 
for years now it was all about dnd gamming, and we were none was the wiser. now we have all these resouce games, that are refreshing to play, and all you have to do is just stay alive. ark survival was one, of these resouce games i bought a long time ago, before they were a thing i hated it because there was no instructions as to what to do next, now that i've learned a bit more about the damn thing, but it doesnt work as well, its very glichy and hard to control, there is a bar tab you can use but you almost have to reload the game every time you make an adjustment to the gaming speed, and you could be there for the better half a day, adjusting its speed, arrrrrr !!!!!

since i found this game and subnautica, its really peeked my interests in playing them again, largely in part to jack septiceye
jochem May 21 @ 2:13pm 
Cairns seems to give less then 100 prestige they state was a real shame when you are waiting for the 1000 and you fall short after you planned it out
RevanChan May 20 @ 11:35pm 
@windsummoner

Just plant some barley fields you'll never run out of straw. I can maintain 20+ horses, 20+ cattle, and 40+ sheep/dogs/pigs etc. with just a few large barley fields.
Homuya [GER] May 19 @ 2:01am 
@zorromorph

Not on release, no. However literally 1-2 patches after release that feature got added (:
windsummoner May 16 @ 11:21pm 
I love the recent addon that animals will be fed grain when there's no straw. I was thinking about that. Now, can i get a switch to feed them grain before straw? Or somehow to save straw to maintain and upgrade buildings. You know, right after harvest in fall, that's the time you have plenty of straw to upgrade but the same time, your animals are gonna eat straws up really quick.

Also, wall still sucks. Raiders keep coming in a direction that i don't have wall, like super high mountain peak. The watchtower will be better if i can set a number of regular guards. Bears devoured a child right at the gate with 2 unmanned towers. What is the point of having them then? The tower is supposed to be on watch, first response to outside attack.
_PhiL May 14 @ 5:23pm 
How about endcontent updates? I have read some negative reviews about it...
zorromorph May 14 @ 5:22pm 
Slaunyeh, you can set the domesticated animals limit to a % or a number. It doesn't have to be a percent. So what you're asking for is already in the game since release on that score. by the by, it's worth nothing that there's a difference between something wrong/needing to be fixed, and stuff that is simply working as designed and not the way you want it.