Post Scriptum

Post Scriptum

Update V1.0.156 Released

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55 Comments
Ben Nov 15, 2018 @ 12:11pm 
@swurvin [No.4] You skip a lot of things I said previously !
You are right there are some reasons why people leave. So why don't they focus on that ? Why don't they hire and make this gam less Nichy. The potential is here but totaly wrongly used by the Devs. Where are the Devs ? Small Community but 0 interaction with Community.
Ben Nov 15, 2018 @ 12:06pm 
@swurvin [No.4] See I understand a MAP would need a lot of time. Understood ? But I used that to illustrate a point. The fact they don't plan to hire and camp on their slow SLOW content adding. I used that point because on their Streaming Devs were so proud of the New Map and I felt like their is a lot of work to be done on so many other things. Things for what they could hire.
Ben Nov 15, 2018 @ 12:00pm 
@Redviper Thanks for your strong arguying
Redviper Nov 15, 2018 @ 12:28am 
@Ben You have no idea what you're talking about
Ben Nov 14, 2018 @ 10:38am 
@Sgt.Nightfire The MP40 was to illustrate the same thing. It doesnt really matter it's gone now. I was asking what is the point at doing it because it makes no sense especially according to their claims as what the game is for them. Trying things live in a fragile game like this is non-sense. Maybe they can communicate more with the community.
swurvin [16PF] Nov 14, 2018 @ 10:20am 
@Ben You have absolutely no idea what you are talking about, map in 2 weeks? Laughable. Maps take months to years to create, before you ask If I'm terrain designer. Yes I am. You are going mental about the MP40 being available to medics and radioman, why is that bad? It's not unrealistic at all. The low player count is due to performance issues and lack of rally points, people who come from Squad would rather rally points so they just get annoyed and go back to squad, the whole game has a very niche market too. It's not for people who dont like intense realism.
Ben Nov 14, 2018 @ 10:01am 
@Sgt.Nightfire Are you a Map designer ?

You are Skipping all my point.
Look at the player peakcs from prvious weeks.
And the Map designing was an example to illustrate a bad business plan and mindset of the dev. Nothing to say about it ?
☨ ✪ DeuZerre ✠ ☭ Nov 14, 2018 @ 5:40am 
Despawning wrecks is a bad call. In many situations, especially on Arnhem, the wrecks are pretty much the only cover you get to have, and are needed.
Duck Tec 7 Nov 14, 2018 @ 1:41am 
là ça descent vers les 20 fps facile voir moins
Duck Tec 7 Nov 14, 2018 @ 1:41am 
c'est vrai que l'optimisation est horrible, sur SQUAD je tourne en high à 40 fps avec SSAO