Cogmind

Cogmind

Beta 4 "Data Mining"

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13 Comments
Kyzrati  [developer] Dec 28, 2017 @ 9:55pm 
Hehe, true they were, and their description didn't even reflect that because to make them more useful I'd broadened the applicable range of their effect but had forgotten to update the effect description xD (So most people didn't even realize how good they were made recently...) In any case, I thought about them for a long while but there were no good solutions to adjusting them without either making them too bad, too good, or requiring a dedicated UI. So sadly they had to be removed. Maybe they can make a comeback one day as something else!
Eyesweat Dec 28, 2017 @ 9:43pm 
"Cannibalization Units removed" aww, they were useful for repairing some unique stuff XD
yac Dec 22, 2017 @ 7:51am 
That's one hell of an impressive and descriptive changelog, dear sir!
Fang Ren Dec 21, 2017 @ 7:24pm 
Thanks for the update
Kyzrati  [developer] Dec 21, 2017 @ 6:54pm 
Additional note: To me, even better than randomization (which would be limited anyway) is to add even more items with crazy effects and brand new mechanics--really effective stuff you can build entire strategies around. A fair number of these already exist, but I have lots more plans for this category later assuming I can afford it!
Kyzrati  [developer] Dec 21, 2017 @ 6:51pm 
Full randomization wouldn't suit Cogmind's design, but some kind of randomization could potentially happen one day. There are a zillion fun long-term features, just not sure how many of them I can afford to do! I don't think the idea of DLC works with Cogmind, so it can be hard to pay for long-term features beyond a certain point.

In any case, that would be a post-1.0 feature of some sort, if it were to happen. The only major features I can absolutely promise will happen are those on the FAQ roadmap, but there are tons of things I'd love to add if I can.
S U P E R S U C C Dec 21, 2017 @ 6:47pm 
FUCK YES
YOU ARE AMAZING KY
Real question tho might we ever see random GUN generation?
Kyzrati  [developer] Dec 21, 2017 @ 6:40pm 
You're welcome, nico~, plenty more Christmases to come! I'll be talking a bit about Betas 5 and 6 in tomorrow's SITREP.

And I do try to help out other roguelikes with all my posting to r/roguelikedev over the years :)
Viceroy Dec 21, 2017 @ 6:27pm 
Awesome, this game is so wonderful. Every roguelike on earth can stand to benefit from using it as an example.
Jill ❤ Dec 21, 2017 @ 6:01pm 
Every update feels like Christmas. Thank you, Kyz, this is amazing.