SWARMRIDER OMEGA

SWARMRIDER OMEGA

FUEL

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15 Comments
SCL Apr 9 @ 8:58am 
calling this shovelware tripe a "game" is like calling a turd, "food".
calling yourself a "game developer" is just arrogance and hubris
next turd in the steam sewer....
Walter Machado  [developer] Mar 16 @ 10:29am 
Hi iocaio, the character I am working now, the "Kensai every player asked", will probably be the community's all-time favorite, a blade that evolves with each blood spilled moving from metal blade to a dark-spiked-cursed-organic thing, nice to play, to hear and to see. Many thanks!
iocaio Mar 16 @ 6:01am 
ah ha han!

@Walter: Morlan is a friend of mine mostly because he's a "player". he likes games, and that's not so obvious as it might seems... i'm also glad he's here, so that you can share those juicy bits about sounds.
so, i was here only to say that i'm patiently waiting, maybe even "eagerly" waiting, for a few secs... still sure, very sure, i'll get spoiled, and surprised, and ...

@all: hope you'll have an hella good weekend, there! :steamhappy:
Walter Machado  [developer] Mar 6 @ 8:30am 
Howdy Mortan, I am glad that you asked, the game is Sprite Based and uses various audio modulations on the SFX. The Sprite Based nature means that the pixelated graphics are made the way you see it and the resolution is fixed. The way the audio works on the engine that cooked the game, with the active SFX modulations, works better the way it is now. For example, every time you shoot or cut a bullet, the sound you hear is a modification of a sound font happening real time on the pit, with various possible variations, but all mixed to cut thru the music tracks and other sound effects.
Morlan Mar 6 @ 4:10am 
But seriously now..this game needs options! In 2019 and there's now proper window-resolution mode or SOUND options? Come on man..
Walter Machado  [developer] Mar 5 @ 11:43am 
Many thanks, hetch!
hihihaha Mar 4 @ 12:23pm 
hey did you know that your soundtracks are the best thing i ever heard on a game
Walter Machado  [developer] Mar 3 @ 1:52pm 
Howdy, Rob, many thanks for the kindness and feedback! I am very glad you liked Wanderer gameplay, this one started very very experimental and turned in to a personal favorite of various players. It is awesome that you are a UBERMOSH veteran and came for more time on the pit. About the guns (and various other games elements) I use internal code names, but some guns have a real name, like the ChaosFlakk, the inaccurate small yellow gun that shoots green plasma, a curiosity about that gun is that you can hear an electronic beep when you pick it up instead of only gear sounds. About the social media... man, It's a mess, there is a facebook page with my name, a Youtube channel with really really random stuff (like guitar pedal prototypes, musical experiments, and, ...one hour ago I posted a video testing a drone repaired with guitar Fuzz parts)... my main action stills on Steam hubs (12 games to support), and producing content (and tools to produce content).
Walter Machado  [developer] Mar 3 @ 1:50pm 
iocaio, I am working on that! =D