Rise of Industry

Rise of Industry

7.2 is ready! Finite Resources, new visualiser, and more!

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17 Comments
Alex, Master Penguin  [developer] Nov 9, 2018 @ 2:28am 
@nox, there's a toggle for infinite resources, and even if run out, there are options (buy from state or AI)
nox666 Nov 9, 2018 @ 1:43am 
Ressources run out....I don't like that ! Need a mod for infinite ressources....
Alex, Master Penguin  [developer] Oct 23, 2018 @ 2:55am 
@Zylatis Disable the forced automation in the options menu
Zylatis Oct 22, 2018 @ 11:23pm 
Cool! One question though: it seems sometimes (say, upgrade to number of export slots) my producers get reset to auto, so everything gets shunted to nearest warehouse and everything breaks :/
Alex, Master Penguin  [developer] Oct 20, 2018 @ 8:41am 
Wood mill? The lumberyard chops down and replants trees
Psynox Oct 20, 2018 @ 8:31am 
I really like the new concepts for harvesters. Good work, but maybe you can include also the wood mill to this concept? I know its maybe too close to transport tycoon but it would be more uniform.
Alex, Master Penguin  [developer] Oct 19, 2018 @ 2:34pm 
@Platonov, AFAIK they didn't exist in the 30s
Platonov Oct 19, 2018 @ 11:32am 
recycling plant would be useful as end tech based on city size to get back those finite ressources.
Alex, Master Penguin  [developer] Oct 18, 2018 @ 12:59am 
Production slows to 25% (50% with the relevant tech), or you can buy from outside the map
Cacao!|Ich Spreche Kein Deutsch Oct 17, 2018 @ 2:54pm 
So what do I do when resources inevitably run out? How do I keep production going?