Slay the Spire

Slay the Spire

Weekly Patch 15: Surprise Patch

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tyke5140 Mar 15, 2018 @ 11:04pm 
I love the changes to the daily modifiers, the randomness instead of straight difficulty makes it great.
The Grim Mar 15, 2018 @ 10:41am 
So I just expirianced the time dilation in the newest daily run. I've only got this to say: Every enemy with an artifact is pretty much ammune to it, especially when concidering that the bosses of the run are Donu and Deca...

Also, splitting enemies are pretty much immune to it, since when they split the two halves don't get it too.
GioGioooooooooooooo Mar 14, 2018 @ 11:37pm 
1093202108 Mar 14, 2018 @ 7:46pm 
Ashen One Mar 14, 2018 @ 7:02pm 
SnowGhost23 Mar 14, 2018 @ 4:53pm 
Why is my Daily Climb locked?
Zeusmc Mar 14, 2018 @ 2:54pm 
I've played so many hours. What I want right now? New character!! That would be fun!!!!
Sloe Gin Mar 14, 2018 @ 12:59pm 
@rockyrun1010 -> I've got exactly the same problem and I'm also playing on my mac pro.

Moreover, in my game, there's a problem with the mods: their name and description do not fit with what happens to me during my "daily challenge climbs".
Idk if it's a bug or a translation problem (my game's in french).
So I don't know what will happen to me before I begin to climb x) ... I've got screenshots if needed.

Thx a lot for all your work and for this awesome game, guys!
The Grim Mar 14, 2018 @ 8:41am 
First of all, love the game so far! I hope to see it grow more and more with each patch! Still, here's my input:

1. Seperate each daily's seed for mods and climb for more playability. And, in case you want to perserve that first seed for the leaderboard, you can always just start it with the same seed, and then move to random ones each time. I think it could add a lot to the dailies, as I find myself often finishing a daily and then not going back to it cause I saw it all before.

2. Give us custom runs. Essentially, pick what mods we want. You want to make a super broken run with tons of relics? No problem. You want a really hard challange a lot of negative modifiers? you got it! Just think of all the crazy things palyers can come up with.

3. This one's a bit less crucial in my opinion, since it depends on how sound the infostructure and coding are, but... Steam workshop? Depends on how the game is built, but hey, mods are cool right?

I hope to see what you guys have in mind next!
Cheating is loser hybrid Mar 14, 2018 @ 6:05am