They Are Billions

They Are Billions

New Version 1.0.5: Campaign Improvements

452 Rate up
Share
< >
251 Comments
PeLeSki Jul 7 @ 7:19pm 
Kudos to Numantian for delivering such an expansive campaign. I think players who already love your game are very excited for this expansion. However, I think we have to acknowledge concerns and frustrations with the design choices that were made. For me it was the solo missions (tedious gun slinging) and the outpost missions (overwhelming and frustrating). For the second, I had to restart and spec straight to lucifers to deal with them, and although that worked, it took the fun out of a tech tree. Clearly there are other options but there wasn't enough in game guidance as to how to choose them. Personally I would have just given people the tech they were already used to playing (at least releasing it in stages), and then kept the tech tree just for novelty perks that made the game more interesting. But when all is said, I still really like the campaign. Good job!:steamhappy:
VitaminK Jul 5 @ 8:33am 
"wE DiDnT eXpEct GaMerS To HaVe oPiNioNS" (or expectations apparently)
Clan Wolf Jun 29 @ 11:13pm 
skin mods like to see the following heros: the entire cast of toy story, walking dead
Knoweh Jun 29 @ 6:48am 
I'm sorry guys but I gave you my 30 bucks already, and refunded, and I'm not sure what patch notes you can release that are going to convince me to try it again. :steamsad:
MorfarPower Jun 25 @ 6:10pm 
:O DIS WEY TEMBE
Pikey Jun 24 @ 4:55pm 
You didn't get negative reviews from players with 100s of hours because they prefer survival, you got negative reviews because the campaign is a big disappointment in it's variety and goals. The workshop has better content. Hopefully you will keep working on the campaign and maybe make an expansion with an interesting story and unique scenarios instead of just "build 500 tents before x days".
Puffel12 Jun 24 @ 12:02pm 
@Numantian Games

Here to sum up constructive feedback from the players:

- Enable custom saving, make hardcore optional
- Add a "summon next wave" button
- Enable resetting of the Tech-tree in lower difficulties
- Enable Re-doing of hero missions in case one missed out on the research/empire points

Thx and have a good day! :)
Gomez Jun 24 @ 12:00pm 
Hello!

@Shaneledet18 Check the new announcement of the game. You will find info about the new saved system and why the previous one was failing.
Check here --->> https://steamcommunity.com/games/644930/announcements/detail/1616144864304282294

@Puffel12 Take a look here -->> https://steamcommunity.com/app/644930/discussions/4/ And tell us what you want for the game!

Thanks.

Regards.
Puffel12 Jun 24 @ 11:56am 
Hey Numantian Games! I really really like the game so far. Just wondering if you could add an ingame button to force the infected wave to come. Example: I am at day 40 fully maxed out, whole map scouted, defences everywhere. But the next wave only comes at day 60. That feels like a real life hour that I am literally just idle in your game. Hope you can implement that!
shaneledet18 Jun 24 @ 8:53am 
i understand you guys like having your game set to Ironman mode, but today i was playing my 5th campaign mission and encountered a bug that froze all the character models in place. everything else worked so i figured i would leave and reload my file to fix the issue. except when i did I discovered that it had saved over my file in that bugged state. Now, as far as I know, I have to restart my campaign progress completely just because there isnt an option to play the game in a less strict ruleset in regarding to save slots.