Risk of Rain 2

Risk of Rain 2

Early Access Patch (Build ID #3703355)

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286 Comments
Sentinel Err0x Apr 12 @ 9:47am 
Next can we fix the falling through the world on spawn in? Some spawnpoints seem to start you under the map.
󠀡󠀡󠀡󠀡 󠀡Zinken Apr 11 @ 2:46pm 
People with their personal preferences. Me I just want a level system because I actually like the game. Even if it's easy I still like it
Worm Apr 8 @ 7:25pm 
TruestAura maybe don't play on the easiest then...?
TruestAura Apr 8 @ 3:48pm 
(why does the fire map have a hidden area thats COMPLETELY USELESS).
TruestAura Apr 8 @ 3:47pm 
*continued* Also feel like the money to exp ratio falls off to hard later on. (100m for not even a budge at level 40). I think Huntress should also be able to free shoot at longer distance targets, but without the aim assistance. artificers right click should have faster projectile speed and its flamethrower should be slightly longer range, as it becomes hard to utilize it later on when overloading worms one shot, and other enemies.(4 charge fire bolt seems lack luster too, i think 5 would be the perfect amount, to be able to weave between "spell" casts. An overall buff to lunar items should also be added, they all seems worthless unless with super specific builds."wake of vultures should also be reworked"
TruestAura Apr 8 @ 3:46pm 
I hope to see an ending boss at some point soon, that had high scaling and hard mechanics. It feels un-fun to get stupid op builds and have no general direction other than trying to one shot the shop keeper. Also, during significantly longer runs with large amounts of items, enemies at some point cease to respawn, including bosses, shrines of challenge are no longer accessible. The golden golem boss seems like a unrewarding boss for the means and cost of killing it.(not to mention in longer runs, you get stuck in the map because enemies no longer re spawn). I hope to see more maps coming to the game in different rotations, the maps seem bland after 100+ hours of gameplay.
Salazan Apr 8 @ 12:56pm 
I feel a better addition to the teleporter would be some more obvious vertical geometary so it really stands out among the landscape
FullHotPocket Apr 8 @ 12:42pm 
I have a new feature idea for this great game. So after everyone finishes a stage and a person clicks on the teleporter, the game could give each person a mystery item that can/cannot be based on the amount of money a player has. This could be an artifact to enable before the game starts. Just thought this was interesting and could be a fun feature. :)
.:qS:. Caramon Apr 8 @ 11:17am 
The lunar coins system need a rework imo. I really like it to be useful to unlock thing (like it did for artificer) but not to purchase item unless the drop rate is better and you didnt carry those through runs. Because now there is no point to farm them. It's like .... ok ill buy this item with hard earned lunar coins for making THIS ONE and only run better .... and why i would do that ... have a better timer ?!??? .... yeah this need a rework
Nulnulzeven Apr 8 @ 11:15am 
<Part 3>

I forgot to mention that at a certain point, I was teleporting to a new map and got stuck on the wrong side of a closed door. I managed to get out of this by falling off the edge (After I fell off, I got teleported on the right side of the still closed door).