Beat Hazard 2

Beat Hazard 2

V1.073 - Shadow Missions!

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8 Comments
cool Mar 6 @ 12:20pm 
Oh, that's super cool actually. Thanks!
Cuddletauren Mar 5 @ 5:45am 
very cool.
Starg  [developer] Mar 5 @ 5:19am 
@sup ♥♥♥♥♥ (Nice name)
For mission 1 you can fire as normal. Just no perk weapons.
Mission 2. Yes, any track that contains the word fire. 'Fireproof' would work too.
You can see at the bottom how many tracks you've got that match. You can then just click on the mission and it will list all the matching tracks so you can easily find them.
Starg  [developer] Mar 5 @ 5:17am 
@Zoto These missions are fixed by me and once you complete them that it.
However, once workshop support is in, players will be able to add 4 missions to their ships.
I also intend to add music generated ships that will also have missions to complete.
cool Mar 5 @ 4:55am 
I got a few questions... To complete the 1st mission, you can't shoot at all or is it just special weapons? Also, on mission 2 it goes for any track that contains word "fire" in it? :g:
Zoto Mar 5 @ 3:46am 
Sounds great! Especially the removed penalties for dying. I get that that made it more challenging, but man nothing made me want to give up more than getting hit by a stray piece of debris and losing all progress right before completion.

The missions with phrases and whatnot are a really cool idea too. Do these missions procedurally generated and regenerate when you complete them, or are there 4 set missions per ship?
Starg  [developer] Mar 5 @ 3:11am 
I agree. I plan on adding a challenge system like that at some point.
Tutorial Guy Mar 5 @ 3:01am 
It'll more motivation to play, if the game will take something like "daily/weekly challenges"