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      <title>Quake Champions</title>
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      <title>Season 30 Update</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Celebrating the 30th Anniversary of Quake&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/ba403ef0925b6c35dc9072a7854eb6ee986503bc.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In celebration of Quake's 30th Anniversary, &lt;b&gt;&lt;i&gt;&lt;u&gt;the Season 30 Battle Pass is free for all players&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;. Rewards include a variety of Quake (1996) and QuakeCon rewards, previously exclusive skins, as well as the new DISINTEGRATOR Rocket Launcher and Goroth's EARTH MAGIC Podium. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;Now let’s dive in and see what the Season 30 update has to offer.&lt;/i&gt;&lt;/p&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Season 30 Free Battle Pass Rewards&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;New Vanity&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;New&lt;/i&gt; &lt;b&gt;Quake II Enhanced DISINTEGRATOR Vanity Rocket Launcher&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/6226abd4518056584d858a4610917bb1ec7dac3d.jpg&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;i&gt;New&lt;/i&gt; &lt;b&gt;Goroth's EARTH MAGIC Podium&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/4d93e4daa7af911d8218b17c5e1b16a97491a548.jpg&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;LAST JUDGMENT CLASSIC Rocket Launcher&lt;/b&gt;, &lt;i&gt;free to all owners of the LAST JUDGMENT RL&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/d9c1ff96f6f5fb13d8a0c8a35ade999ea5899696.jpg&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;First-Time Battle Pass Appearance Rewards&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/5eba6ace4756cec91f46015bad16d6c71d5c0d4b.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Vanity Items&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;SPOILS OF WAR Ranger Vanity&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;SCRAG HOOD Ranger Vanity&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;BOTTLED EMBRYO Ranger Vanity&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;THE KEEPER’S HEAD Ranger Vanity&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Profile Icons&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;SWORD OF THE SUN Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;RED DRAGON Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;BLUE DRAGON Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;YELLOW DRAGON Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;NEON HELL MAGIC Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;NEON EARTH MAGIC Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;NEON BLACK MAGIC Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;NEON ELDER MAGIC Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;RANGER CHIBI Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;DEATH KNIGHT CHIBI Profile Icon&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/af3695d6ecbd0acb35e06a2573befc80e6faadba.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Vanity Weapons&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2021 Gauntlet&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2018 Heavy Machine Gun&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2023 Super Shotgun&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2022 Super Nailgun&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2024 Tri-bolt&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2019 Rocket Launcher&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2017 Lightning Gun&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QCON 2020 Railgun Podiums&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QUAKECON 2023 Podium Armor Outfits&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;QUAKEGUY Ranger Outfit&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;BRAWLER Ranger Outfit&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Network Updates&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The network code has been overhauled with the following goals:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduce packet loss and packet management to ensure that players are receiving important game data &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduce the amount of lag compensation for low ping clients&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improve projectile prediction &amp;amp; lag compensation validation scenarios&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Due to these network changes, the 160ms max ping restriction to connect to matchmaking datacenters has been removed.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Players now receive up to 100ms + their ping of lag compensation instead of always providing 250ms of compensation regardless of your ping&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed unreliable messages dropping at the end of every frame, leading to dropped packets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed force-retired packets being marked as lost, instead of tracking them as retired, leading to retired packets being reported as dropped packets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed rockets not exploding and dealing damage when the rocket owner has died after firing the shot but before it exploded&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed rate of fire weapons from over-counting or over-hitting caused by applying damage in batches due to packet processing during lag compensation that did not respect the rate of fire of the weapon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a teleporter lag compensation discrepancy that would allow a player to get shot as they are entering the teleporter, but on their screen see themselves successfully exit the teleporter to then be pulled back through the teleporter as dead&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed projectile hit validation when playing with a ping above 150ms&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Game Client Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the collision bug that pushed players out of the map, through the map geometry collision layer&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed being able to damage a respawning player by attacking their death location with a gauntlet&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Raw Mouse Input fixes &amp;amp; optimizations • NVIDIA Reflex fixes &amp;amp; latency markers added&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Code optimizations and cleanup for the damage summation markers code&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Code optimizations and cleanup for the special movement input code&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Heavy Machinegun shader not applying when attempting to customize its shader prior to selecting any other weapons in Customization&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the wrong champion medals being awarded after meeting the qualifications for a medal and then changing champions&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where you could see a static player doll in the map when a spectator enters Freefly cam mode&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed spectators not being able to exit Freefly cam mode after entering it&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash in the camera manager when switching to a player that is currently dead&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added caching optimizations to improve performance when referencing user setting values&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced RAM size requirements for Texture Quality levels&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quality Settings will no longer be lowered for hardware that is too new to appear in our internal CPU &amp;amp; GPU databases&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the fullscreen UI popup that would occur after a match when reaching Level 2, announcing that a new mode (Slipgate) has been unlocked&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed several cases of game crashes&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Threaded Input&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This option is enabled by default as it has tested to improve performance under most conditions – however, this option is not recommended for Linux users and may not be ideal for mice using polling rates of 4Khz or greater.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Threaded Input setting - Enables moving the input to a dedicated thread that runs at above normal priority. This has some benefit regardless of input mode but greatly reduces Raw Mouse Input latency&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Sound Updates&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Broken Persistent Sounds&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed sounds that would remain persistent in the world after they should have ended&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Pain Sounds&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing pain sounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the incorrect pain sound playing when exactly 25 or 50 hp&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Restored pain sounds between 75 and 100 hp&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Acid &amp;amp; Fire panic sounds when a damage-over-time effect has been applied &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Death Sounds&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Death Sound radius extended to 35m to match other character sounds &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Weapon Sounds&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The volume of the RUTHLESS water railgun shot sound was reduced&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Item Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Power-ups dropped from dead players will now have a minimum duration of 3 seconds remaining • Dropped Power-ups no longer pop up vertically before dropping&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Dropped items now fall at the normal rate of gravity&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed in-game Lore drops, in addition to being able to unlock a readable lore item, it grants an in-game bonus to those who discover them&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed dropped items (weapons, powerups, flags, etc.) from being able to land on a player’s head and remain floating in the air&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Bot AI Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Doom Slayer Bots so that they can now use their Berserk ability&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Scalebearer Bots so they can no longer run backwards during Bull Rush&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Scalebearer Bots so they can no longer accidentally cancel their abilities early&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Strogg Bots so that they can now use their Drone Strike ability&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Armor Feedback&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;To provide players better feedback regarding how their combat encounter is going, we have integrated the armor hit beep system from Quake 4 and expanded upon it further. This new feedback will provide unique hit beeps when dealing damage to an opponent with armor, as well as provide visual feedback when that armor has depleted. &lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Armor Hit Beeps&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;You will now hear a unique hit beep when you hit an opponent who has armor&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;AUDIO Settings: Added ARMOR BEEP STYLE - includes OFF, Q4 and QC options Armor Break FX&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;You will now see special fx when the damage you deal depletes your opponent’s armor&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;HUD Settings: Added ARMOR BREAK FX Armor Break Sound&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;You will now hear a special sound effect when the damage you deal depletes your opponent’s armor&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;AUDIO Settings: Added ARMOR BREAK SOUND - includes OFF, POWER DOWN, ENERGY RELEASE, SHIELD PUNCH, and METAL TINK options&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Additional Hit Beep Options&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added HITBEEP styles – includes:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mid-Tone (popularized in Quake 3)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;High-Tone (from Quake 4)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Damage-Based (from Quake Live)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Additive Damage (introduced in QC)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Teamplay Features&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Teammate Death POIs&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Teammate Death POIs have been added to assist in teamplay. These not just help you know when a teammate has fallen but can act as a sign of danger. Whether you choose to rush into that combat zone for revenge or heed its warning to find a new path is up to you.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Show a Point of Interest markers at the position a teammate dies&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;HUD Settings: Added TEAMMATE DEATH POI&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Drop Commands&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Now available in team modes are the Drop Weapon and Drop Power-Up commands. Each command will drop the item if available and trigger a message in team chat&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Drop Weapon will drop the weapon with the current ammo count if you own below the weapon’s starting ammo amount&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Say Commands&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added 6 Say Commands: Yes, No, Hi, Bye, Thanks, Sorry. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Available in all game modes, issuing these commands will print a chat message and generate a local in-world VO message that everyone can hear&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Show Vanity Customizations Toggle&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Enabled by default, this new setting allows you to toggle off the in-game armor shaders, vanity items, vanity weapons (including their custom fx and sounds), and weapon shaders. This can be toggled on the fly in a match. You will still see all vanity in the Match Lobby and the Pre and Post Match Podium scenes to show off your style, but during gameplay all vanity will be removed&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Weapon Zoom Toggle&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Activating the toggle will keep the weapon zoomed in until you either untoggle or change weapons&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;CONTROLS Settings: Added ZOOM TOGGLE&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Hidden Weapon Position&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;New Hidden option sets the weapon and hands to be invisible and centered&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a Gauntlet icon to the ammo HUD, so that the gauntlet weapon selection is always visible&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Weapon, Ammo, &amp;amp; Knockback Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Weapons now upgrade instantly without weapon switch downtime&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Weapon Pickups will now always add the starting ammo count to your current ammo count&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Knockback is now applied immediately instead of queuing and applied in delayed batches&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Knockback cap adjusted from 120 to 132, resolving the rocket jump penalty accrued in the prior update&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Champion Specific Weapon Loadouts&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Weapons are now equipped per Champion in Customization&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added an optional Equip on All Champions button &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Random Champion Select&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/d2499f20e3055822c8f6c3f0d005082bc665ee46.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Random Champion, selected in the Champion Roster, will make a random selection from all champions. This option allows players to play locked champions (albeit random) on Practice, Quick Play, and Ranked&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Duel, it selects one champion at random that will be used for the entirety of the match&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Sac Tourney, CTF Tourney, and TDM Tourney, selects a champion during the pick phase, ensuring that it is a unique selection within the team&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Duel Rounds, makes a random selection during the pick phase, ensuring that it is a unique selection within the squad&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In all other modes, it picks a Mystery Champion that cycles at random with each respawn, with ability cooldown retained&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Universal Weapon Shaders&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/d7e661993b95edb4c2a14a03fd03f028802733b2.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;All weapons that currently have shader support now support 23 universal shaders, which have been made available for free to all players, instead of needing to own different sets of basic weapon shaders for every individual vanity weapon &lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Basic weapon shaders&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Red, Pink, Orange, Yellow, Lime, Green, Teal, Blue, Purple, White, Grey, Charcoal, and Black Basic Shaders Camo weapon shaders&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Grasslands, Forest, and Snow Camo Shaders Patterned weapon shaders&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Blue and Brown Patterned Shaders Mastery weapon shaders&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Ithagnal, Cthalha, Goroth, Volkerh, and Master Shaders&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;UI &lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Player HUD Updates&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Buff &amp;amp; Debuff player info HUD (such as Quad, Protection) shows a remaining duration number when duration is 5 seconds &amp;amp; below (and shows decimal durations when duration is 3 seconds &amp;amp; below) &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Pre &amp;amp; Post Game&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the Drag/Move Player hit detection of the bottom right pillar in the Custom Game 4v4 Lobby&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a the Add-Bot \[+] UI elements appearing on top of the Settings UI when passing Party-Leadership to a player actively in the Settings menu&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new tips to the map loading screens&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the persistent menu blur bug when leaving the Battle Report after a match&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Champion Updates &lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;All Champions&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Changing champion mid-game no longer resets the ability cooldown &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Anarki&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Disabled weapon switch during ability usage, while still allowing you to queue the switch, which will execute after the Injection completes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the Anarki hoverboard sounds' Teammate Volume support &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Athena&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Grappling Hook: Fixes &amp;amp; updates to pull speed acceleration&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;BJ Blazkowicz&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 900 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased Walk Speed from 160 to 280 ups (for silent walking)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed BJ Blazkowicz’s SUMMERTIME outfit attachments when combined with the GOLDEN CROWN&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Clutch&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting armor reduced from 100 to 75 &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Barrier&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Barrier: Breakable shield, increased duration that degrades as it receives damage, with a maximum of 200 dmg received before breaking&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Barrier: Both duration and damage soak share the same energy pool. For example, while the shield can withstand a maximum of 200 dmg before breaking, if half of its duration expires before taking damage only 100 dmg is needed to burn through the shield’s remaining energy&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Barrier: Shield sound now alters pitch as duration depletes&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Barrier: Fixed incorrect movement settings during ability usage, including move speed 300 instead of 320 and max speed of 750 instead of 600&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mining Laser: Duration is now 3 seconds, instead of the remaining time from Shield duration &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Dodge&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;No Dodge Passive while the Shield is active • Spawns with 1 of 3 dashes available&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced stamina regen from 0.33 to 0.3&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved the responsiveness &amp;amp; accuracy of the Dodge Stamina UI&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a 10ms delay between executing dodges to address small issues when rapidly executing dodges&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated the Air-Dodge passive title &amp;amp; description to Dodge Jump, to fully encompass both Air-Dodge and Ground-Dodge mechanics&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Death Knight&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 900 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the &amp;quot;bayonet&amp;quot; bug that would leave the sword extended outward while holding a weapon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Death Knight’s Humiliation vanity not staying equipped &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Flame Strike&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the splash damage from the fireball projectiles, they will now always add the flame dot &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Charring Passive&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fire Dot - Increased from 6 dmg x 5 sec (30 dmg max) to 9 dmg x 5 sec (45 dmg max)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Doom Slayer&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 700 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/451adbad7fbafff72dcb1925f1a8536378ed5474.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Berserk&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved enemy visibility in Berserk, making them appear solid white (with an enemy outline colored arrow)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Duration reduced from 5 to 3 sec (to reduce the distance he can run away when using berserk passively)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Duration restored in full when he lands a punch, resetting the remaining berserk time to 3 seconds (to encourage offensive usage)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a sound effect when a punch lands, to help it feel more visceral and for punches to feel like they are making contact&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added magnetism, trails, and new pickup sounds for blood punch bubbles&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a bug with the weapon drop and hand raise that resulted in being stuck without fists or a weapon during or after ability usage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Blood Punch sound added when earning a kill with Berserk&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Eisen&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 700 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Max Extra AP reduced from 175 to 150 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved Eisen armor decay rate from 1pt every second to every 2 sec &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/995eac20fb874bfbf7955d4ec39815854ef3c2ca.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Sentry Turret&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Damage Summation audio support for hitbeeps from turrets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Overhead Health Bars for both friendly and enemy turrets; health bars on enemy turrets are visible when the turret is either below full health or when it has obtained any armor upgrades&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Decreased the turret’s max health from 120 to 100 hp&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the turret’s starting health from 120 to 125 hp&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor 0 ap, Max Armor 50 ap, Max Extra Armor 75 ap. Armor is granted via the updated Repair passive&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved Turret armor decay rate from 1pt every second to every 2 secs&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Damaged health now regens back up to 100 hp, healing 5 pts every 1 sec when it does not receive any further damage for 5 seconds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced activation delay from 2.0 to 1.5 sec&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added an a health and armor info status indicator above the ability info to show when you have an active turret deployed and how healthy it is • Fixed turrets from eternally bouncing on jumppads&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Throwing a turret into a kill zone will now grant 80% of your cooldown back, as it isn't exactly fair that we destroy the turret and you lose your cooldown just because we decided the turret was placed in an unallowed location. We grant 80% instead of 100% to discourage spam and exploitation&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/dbd375d04fb0ff74325ef6b8cd8d35123ce8eb51.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Repair Passive&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the armor regen passive, in favor of a new Turret Repair passive&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Eisen can now deny Light Armor pickups when at max armor by standing near the pickup for 2.5 sec. Any armor Eisen picks up will also be applied towards the deployed turret to &amp;quot;upgrade&amp;quot; the turret's stack&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Salvage Passive&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shards will now grant 5%, Light Armors 10%, and Heavy Armors 10% cooldown reduction&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Galena&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 900 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved the fitting of the QPL SEASON 3 BELT with Galena’s ACOLYTE Outfit &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/22785734555f8c038b2b288cfdc1d1a154f4c7cf.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Unholy Totem&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/4f92c13821cbac30b94b78539efc294d5e707d83.jpg&quot; /&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hitbeeps will now play when damaging enemy totems&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Damage Numbers will now appear when damaging enemy totems&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Overhead Health Bars, Enemy Arrows, and Owner Names for friendly totems&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Overhead Enemy Arrows for enemy totems, when targeted Owner Names, and when damaged Hit Beeps and Health Bars&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Totems now receive Quad Damage, Protection, and Spawn Protection FX to show when they will deal or can receive more damage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added fire SFX to totems when 3 totems are deployed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Totems you own will now appear solid through walls, to differentiate them from totems belonging to a teammate Galena&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Friendly totems will now appear yellow through walls when 3 overcharged totems are deployed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Enemy totems will now have a visible SFX ring around them that is visible in any lighting quality setting&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Health increased from 60 to 75, Max health increased from 60 to 75&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Damaged health now regens back up to 75 hp, healing 5 pts every 1 sec when it does not receive any further damage for 5 seconds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Throwing a totem into a kill zone will now grant 80% of your cooldown back, as it isn't exactly fair that we destroy the totem and you lose your cooldown just because we decided the totem was placed in an unallowed location. We grant 80% instead of 100% to discourage spam and exploitation&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed applying the Super Shotgun's close range bonus damage towards totems; damage was capped at 80 dmg with the Super Shotgun but you can now deal 120 dmg&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Slightly increased the totem's weapon collision mesh, so that close range shotgun pellets don't miss when expected to hit&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Keel&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 600 to 800 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 75 to 50 ap &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Grenade Swarm&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed grenades sometimes explode 3 times instead of once &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Reinforced Passive&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved self-damage reduction from 60 to 67%&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved splash damage reduction from 20 to 33% &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Stockpile Passive&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved ammo box cooldown reduction from 10 to 20%&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Nyx&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 750 to 1000 ups &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Ranger&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 650 to 900 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Ranger Gladiator outfit renamed to BRAWLER to avoid having two armor sets with the same name (Strogg's GLADIATOR, which is based off of the Q2/Q4 Strogg Gladiator enemy). BP art for new reward added&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/116b30a2334a31d2f59ff9d90da51639742d3fb0.jpg&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Dire Orb&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Velocity reduced from 1000 ups to 900 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shoot Delay after throwing increased from 0.4 to 0.5 sec&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shoot Delay after teleporting increased from 0.4 to 0.5 sec&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The orb now has 75 pts of health and can be destroyed when shot, triggering the orb to explode. The explosion can be triggered by anyone: Ranger, teammates, or enemies&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The orb’s damage output is now based on it’s time in flight, gaining damage over time &amp;amp; distance&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Scalebearer&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the maximum speed cap from 600 to 800 ups&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 75 to 50 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an IK animation crash in the Scalebearer’s animation set when trying to reach a target position during weapon-aiming that was unreachable &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Bull Rush&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the Scalebearer sensitivity bug, where sometimes the default rotation limits are not restored&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Scalebearer Bull Rush sometimes passing through the enemy target with a collision (especially at high ping) &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Slash&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;No changes. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Sorlag&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 75 to 50 ap&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Strogg&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Will no longer drop Stroyent when he commits suicide&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Golden Crown power-up shaders • Fixed Golden Crown crash behaviors that would occur when cloaking &amp;amp; decloaking &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Drone Strike&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Drone: Fixed Peeker’s camera view angles from updating if its Strogg owner's body enters a teleporter domain&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Peeker’s drone flight sounds persisting after death&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Visor&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/430201796ba5a213efbb8eb8bb6478203329d6c6.jpg&quot; /&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Starting Armor in Duel reduced from 50 to 25 ap Piercing Sight&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Piercing Sight now exposes the enemy’s health and armor information&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the volume of Visor’s third-person ability VO and reduced how much the occlusion muffles its volume&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Game Mode Updates&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;Lobbies/Queues&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In a ranked match, when a player disconnects from the lobby/match, the leaver still gets the existing forfeit loss, but now loses SR. The remaining opponent now also gets a forfeit win persisted to their profile&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Unholy Trinity TDM to the Bot Practice queue&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added support for disabling the Score Limit, by setting Score Limit 0 in Custom Game&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Matches&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the max warmup time bug, which would allow warmup to go on forever, instead of being capped to 120 sec&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the Auto-Abort system, to properly end matches when no enemies remain in game&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Anti-Griefing system will now exit the current match and send you back to the main menu, instead of closing the game application &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Duel&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Dead player bodies will now hide at the minimum respawn time (3 seconds) -- so that it doesn't convey when an opponent chooses to respawn. This also allows you to use the Hide Dead Bodies option without being penalized&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;2v2 TDM&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Dead player bodies will now hide at the minimum respawn time (3 seconds) -- so that it doesn't convey when an opponent chooses to respawn. This also allows you to use the Hide Dead Bodies option without being penalized. Instagib • IG Matches in Quick Play now last for 10 minutes with no score limit&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Sacrifice&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Active Abilities are now canceled on Soul Pickup, just like we do in CTF during flag pickups • Added an Announcer VO countdown from 10 to 1 as the point reaches 90-99% captured &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Clan Arena&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added First-Person Spectating while dead to replace the third-person spectating&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Slipgate&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added First-Person Spectating while dead to replace the third-person spectating&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Unholy Trinity&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;UHT Matches in Quick Play now last for 10 minutes with no score limit&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Spectating&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed spectators having a delay changing the spectator player, when the followed player dies and has entered the death HUD UI&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;/hr&gt;&lt;div class=&quot;bb_h1&quot;&gt;Map Updates&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;All Maps&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 30th Anniversary Banners added &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Blood Covenant&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed an unused out-of-bounds jumppad &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Blood Run&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a teleporter from the Tri-bolt mid-level to the Super Nailgun / Power-Up room&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a hole in the wall mesh near a statue&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the position of an out-of-bounds breakable urn, placing it back into the map &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Church of Azathoth&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing game mode flags for items in the disabled obelisk area&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the position of an out-of-bound breakable urn&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the out of bounds jumppad &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Citadel&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed out of bounds fireplace reference inside the central jumppad Deep Embrace&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Recreated ocean mesh from scratch for performance optimizations&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed three small holes in the map mesh &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Insomnia&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed holes in the window frame mesh near HMG&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Ruins of Sarnath&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Swapped the SG spawn and SG player-spawn locations (so that you don't have to turn around to pick up the Super Shotgun)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed three small holes in the map mesh &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;i&gt;Tower of Koth&lt;/i&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The smaller version of Tower of Koth will now be used in DM, TDM, IG, i9, and UHT&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The larger version of Tower of Koth has now added the support beam above the central mid-level teleporter that was introduced in the smaller version of Tower of Koth&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/670619781448073381]]></link>
      <pubDate>Thu, 11 Jun 2026 14:30:16 +0000</pubDate>
      <author>tokyopunchout | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/670619781448073381</guid>
    </item>
    <item>
      <title>Season 29 Update</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Season 29 Battle Pass&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* &lt;i&gt;New:&lt;/i&gt; &lt;b&gt;Cthalha's ELDER MAGIC Podium&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/f0e7bfb92ed74d1f1b7cbc546d6385151c1586b6.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/a3e1020fa17e920f51453d31e945c76e3c93c621.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Features seasonal content for winter and early spring&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Features the previously Store Exclusive Valentine's Day weapons and vanities&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Ranked Play Rewards&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Leaderboards and Skill Ratings have been reset for all game modes&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Ranking Tiers updated: Bronze 1-599, Silver 600-1099, Gold 1100-1599, Diamond 1600-2099, Elite 2100+&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* &lt;i&gt;New:&lt;/i&gt; &lt;b&gt;GOLDEN CROWN vanity&lt;/b&gt; - Unlocked when a player earns Elite&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/fa16648013df723d1df0d64a30a72e8e20eb22de.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/4292b0264cc39763b9f02cd51c9ebaeb5d0afb73.png&quot; /&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/991285a12eaa82cf3b502a15803475f9905465cd.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Every Champion has their own crown to earn, granted when playing as that champion in Elite.&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Controls+ menu&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Added a Controls+ settings menu for advanced champion controls, and moved the special movement bind to this menu&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Doom Slayer can now use the special movement bind for Double Jump&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Nyx can now use the special movement bind for Wall Jump&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Special Movement vars moved into the input config to address initialization concerns. This will mean that your preferences will need to be reset on the Controls+ menu, as they will no longer be read from the old config or the cloud&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Spawn Code&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Updated spawn code to no longer favor respawn locations near teammates and just try to spread players out as much as possible. It will largely behave like the old spawn code, except fixes the fundamental issues that had been discovered and still offers the two-best spawn possibilities in ranked modes.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Fixed line of sight check for respawns effecting spawn locations on Blood Run, Corrupted Keep, Crucible, Deep Embrace, that would cause the enemy to sometimes respawn within a close line of sight of their attacker&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Map Updates&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Corrupted Keep: Removed a totem spot outside the map&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Crucible: Removed the central respawn locations and fixed spawn weight imbalances&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Crucible: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Deep Embrace: Made the trapped rl respawn location less likely to occur&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Insomnia: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Reduced Knockback&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Reduced max knockback from 160 to 120&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Reduced max knockback scale from 3x to 2x (reducing the amount of knockback created by quad damage)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Reduce the amount of knockback reduction provided by Protection, clamping knockback reduction between the bonus protection rate and 0.5 (protection reduces knockback by 1/2, instead of by 3/4)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Removed vertical knockback lift from Gauntlet, starting Machine Gun, and starting Shotgun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Reduced vertical knockback lift from Heavy Machine Gun, Super Shotgun, and Lightning Gun from 16u to 10u&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Ranger: Dire Orb Knockback reduced from 75 to 40&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Scalebearer: Reduced knockback from the Stomper passive from 50 to 25&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Strogg: Reduced Peeker hyperblaster knockback from 22 to 15&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Strogg: Reduced Peeker explosive knockback from 75 to 50&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Additional Weapon Updates&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Lightning Gun rate of fire improved from 48 to 44 ms (125 to 136 dps)&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Quality of Life on Champion Mechanics&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Clutch: Dodge Stamina - increased stamina regen from 0.2 to 0.33&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Clutch: Air Dodge - removed min time delay between dodge activations&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Clutch: Air Dodge - removed the requirement of touching the ground after a dodge before being allowed to perform another dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Clutch: Reduced shield protection rate from 40% to 35%&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Strogg: Stroyent drops on all kills, but the hp bonus was lowered from 20hp to 10hp&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Visor: No longer required to zoom during ability to gain the Piercing Damage bonus&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Quake 3 Shotgun, Rocket Launcher, and Lightning Gun Weapon models&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/c474c54ba927efa4b2294759064e576230cc9e6b.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Due to player feedback, we have introduced higher quality models for the TERMINATOR, LAST JUDGMENT, and SHAFT, adding additional details and higher quality textures&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;Additional Fixes &amp;amp; Changes&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Resolved the CPU-utilization issue introduced in the Nov anti-cheat updates&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Fixed the Quake 2 BLASTER &amp;amp; Quake 4 CITIZEN KANE shot sounds (the de-synced firing rate)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Fixed main menu texture quality for the NAPALM LAUNCHER, PROXIMITY LAUNCHER and Q3 Medals Vanities&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Increased the Ultra Texture Quality from 2k to 4k (source quality)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;* Bots will no longer steal major items from nearby players&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/507353517676036222]]></link>
      <pubDate>Thu, 12 Feb 2026 15:08:18 +0000</pubDate>
      <author>tokyopunchout | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/507353517676036222</guid>
    </item>
    <item>
      <title>Season 28 Update Notes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Vanity Content&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added the Quake 4 NAPALM LAUNCHER Tri-bolt, available in the Store &amp;amp; Battle Pass&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/a7cd1e80fdf436f9ff6fac2af643e9f3eb63430f.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/4f75ba280e4b58ef5b742bf467c2e2c4be6223c7.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added the Volkerh BLACK MAGIC Podium, available in the Battle Pass&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/94f8a963d1a57958d70c3e94834210eef02b7b75.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/97f84857bd2b9a41d35751a497397ef73a9981ca.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Ranked Skill Ratings Reset&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Leaderboards and Skill Ratings have been reset for all game modes&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Champion Movement Updates&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Light Champion Speeds&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Athena – Max ground movement speed decreased from 1000 to 750 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Nyx - Max ground movement speed decreased from 2000 to 750 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Medium Champion Speeds&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Base movement speed increased to 320 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Max movement ground speeds decreased to 650 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Heavy Champion Speeds&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Base movement speed increased to 320 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Max movement ground speed decreased to 600 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;br&gt;Additional BJ Blazkowicz Changes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;BJ now gains a small amount of ammo when he activates Dual Wield (25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Clutch Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added Single-tap Dodge, which can now be performed via a special movement dodge key bind&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       About Single-Tap DODGE&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a DODGE DOUBLE-TAP TIME control setting to choose the time window in which a double-tap dodge can be performed&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a GROUND DODGE passive in addition to his Air-Dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Removed Forward Accel&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Speed Clamp Deceleration In Air increased from 1.3 to 10 m/s2 - this controls how quickly they are brought back to max speed while in the air moving above max speeds&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a stamina system that allows 3 dodges in succession and regens stamina after each dodge is performed, restoring up to 3 dodges&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Death Knight Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added Tempered Steel passive that provides an Armor Steal effect and when an enemy takes damage from fire, half of that damage is converted to ap for Death Knight.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Increased Death Knight Fire Dot, for both Flame Strike and Charring Gauntlet, from 3 to 6 damage per tick&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Reduced frequency of damage from standing on the Fire Trail from every 100 ms to 250 ms&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional DOOM Slayer Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Blood punch health bubbles can now be picked up immediately when they drop&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Fixed the positioning of the Doom Slayer's DOOMGUY COLLECTIBLE vanity&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Galena Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a vampiric Life Steal effect when an enemy takes damage from an unholy totem; half of that damage is converted to HP for Galena.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       The damage dealt from an empowered totem, a totem when 3 totems have been placed, has been reduced from 75 to 50.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Keel Changes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Keel's ability cooldown and grenade count so that they now properly update on the spectating clients and teammate HUDs&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Strogg Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Stroyent no longer drops from Strogg kills, but now drops from Peeker kills&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Stroyent now grants some ammo in additional to health and cooldown: 25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Peeker health reduced from 90 to 80 hp&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Sorlag Changes&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed fps-dependent movement that caused her to be slower at lower FPS&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Additional Visor Changes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added Piercing Shot passive; Visor now deals 90 railgun damage when zoomed during ability&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;&lt;br&gt;Main Menu &amp;amp; Play Now Updates&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Players can now queue for and play any Practice Mode at Level 1, instead of being locked into a TDM Match until reaching Level 2&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Contact list widened - want to see if this improves some of the text scaling issues in Russian &amp;amp; Polish&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the gap on the lower nav menu&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;New Special Movement Settings&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       SPECIAL MOVEMENT: Set the key you use to perform champion specific special movements, currently supports Clutch Dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       USE SPECIAL FOR AIR-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Air-Dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       USE SPECIAL FOR GROUND-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Ground-Dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       SPECIAL DIAGONAL DODGE: Choose whether to dodge forward/back or strafe when holding both a forward/back and left/right key.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       DODGE DOUBLE-TAP TIME: The time window to double-tap a directional key to perform a Dodge&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Starting Shotgun rate of fire buffed from 1000 to 850 ms&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Starting Shotgun &amp;amp; Super Shotgun ground knockback adjusted to create more vertical lift&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Lightning Gun rate of fire reduced from 1 shot every 42 ms to every 48 ms&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Lightning Gun in-air knockback reduced from 208 ups to 175 ups&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Lightning Gun ground knockback adjusted to create more vertical lift&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Railgun: decreased damage from 90 to 80&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Railgun ground knockback adjusted to create more vertical lift&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Items, Power-Ups, &amp;amp; Status Effects&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Changed Item Pickup Detection: If multiple players are within the pickup radius of an item, the player closest to the item will now get the item&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Quad Damage and Protection now extend their duration by 30 seconds when picking up an additional power-up of the same type. Previously, it would reset to 30 seconds of time remaining.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Fixed the status effects UI, where timer icons would not refresh to full when a Damage Over Time effect was reapplied, such as stepping into a second wall of fire while already having an active fire dot.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Quad Damage will now deal up to 3x extra knockback, with a maximum upper cap of 160u of knockback force&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a Max Knockback Scale (3.0x)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Added a Max Knockback Force threshold (160u)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Spawn Code&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       In Ranked modes, you will now see more variety in respawn destinations; it now considers the two best spawn points and chooses between them, instead of a single forced spawn location&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       In Team modes, you will now respawn near teammates more often&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Clan Arena&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased CA ammo counts: SG 25-&amp;gt;50, RL 25-&amp;gt;50&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Crucible Updates&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Item layout updated:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   Railgun moved to the lava pit&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   Shotgun moved to the HA Rocket Launcher location&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   HMG moved to the old SG location&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   LG-side LA moved to the old RG spot&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   Upper LA removed&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   3 Cooldowns near old MH moved to old upper LA spot&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;o   Updated spawns&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Cursed Soul&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Performance improvements&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Updated map geometry to declutter the environment and to improve&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Updated the item layout. Item placements have changed; the map has only one Rocket Launcher and one Lightning Gun pickup.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Insomnia Updates&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Swapped positions of RG &amp;amp; LG, and rail ammo with one of the lightning ammos&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Audio Updates&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Fixed some cases where Anarki board sounds would persist while dead&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Fixed several cases where teammate volume controls functionality was missing for some Shotguns, Tri-bolts, and Rocket Launchers&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Fixed turret shot sounds in 7.1 surround sound&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Adjustment to the water railgun sound fx&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Adjusted the base HMG shot volume over distance&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt; &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Misc Updates&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hard, Expert, and Nightmare bots will now pick up items even if humans are nearby. Before they avoided these items out of courtesy of their human teammates, but we want to see if this change improves bot’s K/D ratio and their contribution towards your team.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;·       Shader cache updated&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/625565014626927306]]></link>
      <pubDate>Mon, 17 Nov 2025 20:14:13 +0000</pubDate>
      <author>tokyopunchout | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/625565014626927306</guid>
    </item>
    <item>
      <title>Seasons 26 and 27 Update Notes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Quakers, check out our patch notes for Seasons 26 and 27, both now LIVE! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h1&quot;&gt;SEASON 26&lt;/div&gt;&lt;div class=&quot;bb_h3&quot;&gt;New Vanities&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3: Team Arena's TETANUS SHOT Starting Shotgun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/86f9eb5b6bfa2fec171222955aadb3d20b646e36.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/369a9c2bee5db88c249a7420a861b2a7431a5ccf.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3: Team Arena's VULCAN Heavy Machinegun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/f6b58897dec2394949cfddbee3b9e3fe68668887.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake Live RUINER Heavy Machinegun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/b9ebb9caa2c9beab7aedc65b34b47b60cffd3027.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 2 BFG10K Rocket Launcher&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/f9fad4f33e5356f645dca3fac98c05413808d7a5.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3 CHATTERBOX chat balloon vanities for Anarki, Doom Slayer, Keel, Ranger, Slash, Sorlag, Visor&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/c93ad097cf0209c70eed02f2df47e8ce31f0efe2.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3 EXCELLENT medal vanity for Ranger&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/7a91efe9dfbf703d7495ca914e5116a349eef50e.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3 HUMILIATION medal vanity for Death Knight&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/75ef396d9c95f30d46d9673d55432a38a21c40b6.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3 IMPRESSIVE medal vanity for Visor&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/6d07cc8d7b161ade322a94f695613615087c5f9a.png&quot; /&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Champion Updates/Testing&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added Blood Punch health drops to Doom Slayer’s Berserk&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Game Mode Updates&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Intermissions&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced/unified the CA/SAC round intermission times to 5 seconds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced/unified the Arena Kings and Tourney modes round intermissions from 7 to 4 seconds&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Arena King&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Arena King's Ranger now moves at 320 ups and 1.0 accel&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Map Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Arena King maps&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Skip picmip on all Arena King grid textures (preserving their full texture quality when picmip is enabled)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Burial Chamber&lt;/b&gt; &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added new basalt columns to limit visibility and railgun line-of-sights from the lava base&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adjusted lava base item layout, moved LA to lower perimeter (towards HMG) and moved health closer towards the entrances&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed collision issue reported on a wall of the castle base&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We now allow dire orb through the second-floor windows of the castle base&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We now allow a rocket jump through the castle base broken window, removed some bars to make the RJ more accessible&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a collision issue with the lower step of the staircase leading from lava base to SG&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a collision issue with the top step of the staircase leading from the bottom of the large central ramp towards SG / lava base entrances&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Smoothed floor collision on both the upper and lower perimeter areas outside of the lava base (near SG, SNG, MH, LG)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Cursed Soul&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added gamemode collision blockers to prevent players from standing above the three pergola's in SAC or CTF&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Lockbox&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Moved LG to old TB position, moved TB to old high LA position of cave base, moved high LA position of cave base to the lower perimeter room at acid fall pool room, and adjusted the cave base cooldown positions&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Moved power-up spawn in TDM/DM to the blind oculus base (the outside base below the Ithagnal statue) where previously HA or LG has spawned&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the jumppad in the cave base that leads from lower ramp to HMG, added a new route in &amp;amp; out of the base from the lower ramp position that now connects to the old tribolt perimeter&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the border of all caustic reflections&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Vestibule of Exile&lt;/b&gt; &lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a reported collision exploit&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Warehouse&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added CTF support&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated bot navigation&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added visblocker performance improvements to warehouse cover&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Miscellaneous&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Resampled ~50 legacy sound assets from 11k &amp;amp; 22k to 44.1k to prevent performance hits caused by resampling on the fly.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing skipPicmip flags from QL HMG, Q2 ETF, Q2 Ion Ripper&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed missing duplicate/dismantel offer for Strogg Hornet Wings vanity&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Marked all Muzzle FX as Low Priority, making that more consistent and further improving performance when disabling Low Priority FX&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;SEASON 27&lt;/div&gt;&lt;div class=&quot;bb_h2&quot;&gt;New Vanities&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;LEVIATHAN summer Rocket Launcher&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/0046b7a74321beb38130364e0cb97e4574f0624e.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/4f8b455abf36f9710ab6fcd1f39b9b25a6c0daea.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;RUTHLESS EZ-H2O summer Railgun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/47f22d94397e1e4020cfbd167ce6c42d62ea7696.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/76ce9b5d3375c57ebca6f3c31a959a563cab1629.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 2 BLASTER Starting Nailgun&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/602154dc7c365dfcbc6dd357e4fee2042000dcd6.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/92e684f6ce63ccecbcb2ea346b00f6d7b5f1a32f.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Quake 3 Q3BFG10K Rocket Launcher&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://clan.fastly.steamstatic.com/images/30423540/a89c101e7d4df97f01623622aee80e184d770077.png&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/94b83f9cae17766819cf3025028c4d049a89f180.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Code Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Servers now run at 100 fps tickrate instead of 60&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Clients are now limited to a maximum of 500 FPS&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Strogg drone is now using delta compression on net predicted packet data for improved performance&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Player clients are now using delta compression on net predicted packet data for improved performance&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Disabled all New Item notification icons&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Disabled Collectables count container from the Champion home screens&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Disabled the Bug Report dialog currently found on the main menu&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Disabled Global Chat, changed it to a System Message announcement channel&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Weapon Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Starting Shotgun&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Lightning Gun&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Champion Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Death Knight&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added 50% damage reduction to the fireball impact explosion&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Flame strike direct damage reduced from 25 to 20 damage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Flame strike trail damage increased from 0 to 3 damage per tick (this is not dot damage, this is damage from actively standing on the fire trail)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;DOOM Slayer&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Blood Punch drops not removing dot debuffs&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Eisen&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The turret now shows the spawn protection FX when the turret is protected during Eisen respawns&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Galena&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Totem damage increased from 40 to 50 damage &amp;amp; empowered totems from 60 to 75 damage&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sorlag&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added 50% damage reduction to the acid spit projectiles&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Game Mode Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Sacrifice&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added the CTF scoring system, personal score gained from offensive &amp;amp; defensive actions regarding the soul and soul-carrier&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The team scorebox now becomes highlighted when it reaches 90%&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Timelimit Duel&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the max frags for the Duel HUD support from 50 to 100&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Map Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Crucible&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Performance &amp;amp; bot navigation updates&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Cursed Soul&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bot navigation updates&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Tower of Koth&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed three dire orb exploits&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Ruins of Sarnath&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Potential fix for a seam on the ring-out collision that you could stand on&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Vestibule of Exile&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Collision &amp;amp; bot navigation updates&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Vanity Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed RUINER QL HMG power-up shaders (quad, protection, ghostwalk, etc)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed TESLA Lightning Gun in Ghostwalk&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated the Q2BFG10K with improved projectile visuals&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated the SCORPION to improve visibility of the nails in third person&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added the Nyx Blue Brown Sheen shader to lootboxes&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Backend Services&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The backend can now be configured to limit players from selecting red / high-ping datacenters &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the duplicate weapon credit from 1 to 5 shards&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Increased the duplicate vanity credit from 1 to 3 shards&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;Season 27 Hotfixes (Now Live 6/27)&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed LEVIATHAN Rocket Launcher from crashing spectators when viewing a player firing the weapon&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed LEVIATHAN Rocket Launcher muzzle flash origin in both first and third person&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed Q3 BFG-10K visual effects in first person Ghostwalk&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed VESTIBULE OF EXILE killzone height in Heavy Armor vista&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Maximum ping threshold for datacenter connection raised from 150 ms to 200 ms&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/514087985507992287]]></link>
      <pubDate>Fri, 27 Jun 2025 14:58:15 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/514087985507992287</guid>
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      <title>2025 Mid-Winter Update</title>
      <description>Salutations Quakers,&lt;br&gt;&lt;br&gt;Here are the patch notes for the Mid-Winter Update, now live: &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Critical Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Game Changes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Max FPS limit unlocked&lt;br&gt;&lt;/li&gt;&lt;li&gt; The in-game Settings &amp;amp; Social menu can now be used during warmup or while dead, without it closing upon respawn&lt;br&gt;&lt;/li&gt;&lt;li&gt; In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improvements to Bot movement (movement skills, not navigation)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Arena Kings re-added to Ranked Playlist&lt;br&gt;&lt;/li&gt;&lt;li&gt; Skill Rating values reset in Ranked&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Map Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base&lt;br&gt;&lt;/li&gt;&lt;li&gt; Cursed Soul - Updated vegetation outside the map&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Early Preview of Season 26 content for Gold Ranger owners&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Quake 3: Team Arena's TETANUS SHOT Starting Shotgun&lt;br&gt;&lt;/li&gt;&lt;li&gt; Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt&lt;br&gt;&lt;/li&gt;&lt;li&gt; Quake 3: Team Arena's VULKAN Heavy Machinegun&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Bug Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed third person muzzle FX locator for Old Painless Q2 Chaingun&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/525333670813237508]]></link>
      <pubDate>Thu, 30 Jan 2025 20:34:24 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/525333670813237508</guid>
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      <title>Quake Champions Season 25</title>
      <description>Salutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes:&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Content&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Quake 2 CHAINFIST Gauntlet&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/ab55b09c47ae1441042ce6e4c004118bcb2a0a86.png&quot; /&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Quake 4 DARK MATTER GUN Rocket Launcher&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/109f8ea1ae2f54fb8355891fbccda9c684e61e29.png&quot; /&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Quake Wars STROGG LIGHTNING PISTOL Lightning Gun&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/33675657fae8763c7c126f82d4787907882d6577.png&quot; /&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Competitive Game Modes added to Custom Game&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks&lt;br&gt;&lt;/li&gt;&lt;li&gt; TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s-&amp;gt;5s max forced respawns, and Friendly Fire (will initially test 50% damage).&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Custom Game Options&lt;/div&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/5eae3a81121f930d88bd1f088a3b51f6ac7ce4d5.png&quot; /&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Force Champion (supports None, Mystery Champion, or a specific champion of your choosing)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Starting Weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt; Weapon Respawn Time&lt;br&gt;&lt;/li&gt;&lt;li&gt; Active Abilities (now also supports enabling them in modes where they weren't present)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Refresh Ability on Spawn (cooldown reset when a player respawns)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Max Health &amp;amp; Armor on Spawn&lt;br&gt;&lt;/li&gt;&lt;li&gt; Health &amp;amp; Armor Decay&lt;br&gt;&lt;/li&gt;&lt;li&gt; Self-Damage&lt;br&gt;&lt;/li&gt;&lt;li&gt; Instagib Weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt; Instagib Abilities&lt;br&gt;&lt;/li&gt;&lt;li&gt; Infinite Ammo&lt;br&gt;&lt;/li&gt;&lt;li&gt; Enemy Knockback&lt;br&gt;&lt;/li&gt;&lt;li&gt; Friendly Fire&lt;br&gt;&lt;/li&gt;&lt;li&gt; Spawn Power-ups&lt;br&gt;&lt;/li&gt;&lt;li&gt; Spawn Health&lt;br&gt;&lt;/li&gt;&lt;li&gt; Spawn Armor&lt;br&gt;&lt;/li&gt;&lt;li&gt; Spawn Ammo&lt;br&gt;&lt;/li&gt;&lt;li&gt; Spawn Pickup Weapons&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Map Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena&lt;br&gt;&lt;/li&gt;&lt;li&gt; Vestibule of Exile - Fixed decal collision on HA and LG jumppads&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius&lt;br&gt;&lt;/li&gt;&lt;li&gt; CTF - Active abilities are now disabled when picking up the flag&lt;br&gt;&lt;/li&gt;&lt;li&gt; Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality&lt;br&gt;&lt;/li&gt;&lt;li&gt; Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Services Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Updated anti-cheat, resolved Daemon Tools compatibility issue&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/4491873334851537219]]></link>
      <pubDate>Thu, 05 Dec 2024 17:44:29 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/4491873334851537219</guid>
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      <title>Fall Hotfix 2</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;New&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Added Quake 3 PUMMEL Gauntlet shaders to shop &amp;amp; customization&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed a crash that could occur from missing network data during a projectile flyby event&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed audio compression&lt;br&gt;&lt;/li&gt;&lt;li&gt; Molten Falls - Fixed items and power-ups from landing on a basalt column outside mega, instead of despawning&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Service Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed the loottable from failing to return a reward in backpacks, chests, and reliquaries&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed new Daily Challenge from failing to refresh with new challenges&lt;br&gt;&lt;/li&gt;&lt;li&gt; Updated the AMD GPU Service Library&lt;br&gt;&lt;/li&gt;&lt;li&gt; Updated the D3D Compiler Library&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/6375502701561643104]]></link>
      <pubDate>Thu, 14 Nov 2024 17:14:46 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/6375502701561643104</guid>
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      <title>Quake Champions - October 3 Hotfix</title>
      <description>We've fixed some issues in today's hotfix, now live:&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Fixes&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Keel's grenade explosion from showing up at the map origin&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Doom Slayer Berserk speed&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed double body collisions during Athena grapple body slams&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Athena's missing grapple flyby sound&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed the ETF Rifle's fletchette nail visibility&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed errors from deprecated sound event sources&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed gore blood FX particle emission source&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed breakables FX generation&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Q4 RL explosion sounds&lt;br&gt;&lt;/li&gt;&lt;li&gt; Replaced pitching effects in projectile flyby sound events&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Service Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Anti-cheat updates&lt;br&gt;&lt;/li&gt;&lt;li&gt; Updated the AMD GPU Service Library&lt;br&gt;&lt;/li&gt;&lt;li&gt; Updated the D3D Compiler Library&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/4666382742860065048]]></link>
      <pubDate>Thu, 03 Oct 2024 15:47:16 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/4666382742860065048</guid>
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      <title>Quake Champions Season 24</title>
      <description>We're at &lt;i&gt;&lt;b&gt;ground zero&lt;/b&gt;&lt;/i&gt; for Season 24, and there will be a &lt;i&gt;&lt;b&gt;reckoning&lt;/b&gt;&lt;/i&gt; with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update: &lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Battle Pass &amp;amp; Store Content&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/2abab100f35d386ad9d69321b089a76239ac9a6c.png&quot; /&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Added the ETF RIFLE Super Nailgun from Q2: Ground Zero&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/153cb26e34fe26df251deaf432e39d1eb767b310.png&quot; /&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Added the ION RIPPER Rocket Launcher from Q2: The Reckoning&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/5a336799a78226aa52c99b9c546e45572698e960.png&quot; /&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Performance Optimizations&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Code optimizations for CPU &amp;amp; Memory&lt;br&gt;&lt;/li&gt;&lt;li&gt; Optimized sound events, reducing their CPU &amp;amp; Memory loads&lt;br&gt;&lt;/li&gt;&lt;li&gt; Optimizations to Tri-bolt water impacts&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed two memory leak fixes&lt;br&gt;&lt;/li&gt;&lt;li&gt; Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX'&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Sound Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Improved the volume and mixing of the footstep and falling sounds&lt;br&gt;&lt;/li&gt;&lt;li&gt; Elevation sound balancing is now only for third-person steps and jumps&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improved the firing sounds for the Freezegun (1st &amp;amp; 3rd) and the Disruptor Plasmagun (1st)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Teammate Volume now defaults to 10&lt;br&gt;&lt;/li&gt;&lt;li&gt; Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Project is back to 44.1k instead of 48k to address some mixer performance issues&lt;br&gt;&lt;/li&gt;&lt;li&gt; Resampled some of the legacy 22k sound sources to 44.1k&lt;br&gt;&lt;/li&gt;&lt;li&gt; Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Reduced the 1st person volume of Slash's skating sounds&lt;br&gt;&lt;/li&gt;&lt;li&gt; Reduced the chance of Anarki &amp;amp; Slash's long VO from playing&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Weapons&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; &lt;b&gt;Machinegun &lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Spread reduced from 0.02 to 0.01&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Shotgun &lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Super Shotgun&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. &lt;br&gt;&lt;/li&gt;&lt;li&gt;However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Shotgun &amp;amp; Super Shotgun&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.&lt;br&gt;&lt;/li&gt;&lt;li&gt; Decreased nearspread from 0.6 to 0.25 m&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Nailgun &lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Damage increased from 12 to 15&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Super Nailgun&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Damage increased from 15 to 20&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Nailgun &amp;amp; Super Nailgun&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Nail projectile collision reverted to a point trace, for performance (and balance)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Tri-bolt&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Projectile collision reverted to a point trace, for performance&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Rocket Launcher&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Reverted rocket projectile collision reverted to a point trace, for performance&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt; &lt;b&gt;Lightning Gun&lt;/b&gt; &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Damage increased from 6 to 7&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Champions&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Clutch&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;DOOM Slayer&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics&lt;br&gt;&lt;/li&gt;&lt;li&gt;Can no longer double jump during Berserk&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Maps&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Cursed Soul&lt;/b&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Lighting improvements&lt;br&gt;&lt;/li&gt;&lt;li&gt; Quad and Protection now swap locations each spawn&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed collision on sand patch at the top of the water well&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a seam right of the doorway from the NG room to the MH room&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a seam below the pillar at vista hallway&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed spectator camera orientations&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed entity visibility issue at dungeon staircase entrance&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed entity visibility issue at 2x25hp staircase&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improved collision at SNG pillars&lt;br&gt;&lt;/li&gt;&lt;li&gt; Reworked the collision on the lava pillar ramp&lt;br&gt;&lt;/li&gt;&lt;li&gt; Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed a seam in a doorway near upper crypt&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improved collision at stone to health jump in throne room&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improved collision at lava teleporter dropdown&lt;br&gt;&lt;/li&gt;&lt;li&gt; Minor skybox updates&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Citadel&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed bots to getting stuck on the soul obelisk in Sacrifice&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Lockbox&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Item layout changed a lot; have fun!&lt;br&gt;&lt;/li&gt;&lt;li&gt; Trap updated, now deep and deadly&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Miscellaneous Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Permanently unlock Ranked if you've ever reached Level 25&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed on-screen FX during Picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Peeker drone HUD when using Picmip&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed the missing Aquamarine shader for the Q2 Malediction Railgun&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Anarki Striker beard shaders&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/4580812447679482341]]></link>
      <pubDate>Thu, 12 Sep 2024 21:33:15 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/4580812447679482341</guid>
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      <title>Quake Champions - QuakeCon 2024 Update</title>
      <description>Salutations, Quakers! We're just TWO WEEKS AWAY from QuakeCon, and to celebrate we're releasing a brand new map in today's update: &lt;b&gt;CURSED SOUL!&lt;/b&gt; Plus: a new QuakeCon bundle is available in the store, and we'll show you a sneak peek of a FREE reward coming August 5-12!&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Map: Cursed Soul&lt;/div&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/eefa8340d7483b0cbad56a686b9aa3b76e9d8f03.jpg&quot; /&gt;&lt;br&gt;The ankh is a symbol of resurrection, and you'll be subjecting your opponents to a lot of respawning in this all new 8-player map! &lt;br&gt;&lt;br&gt;Available for modes: TDM, DM, SAC, CTF, CA, IG, UHT, and I9.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;QuakeCon Qontent&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; QuakeCon 2024 Nameplate &amp;amp; Profile Icon store bundle (available now!)&lt;br&gt;&lt;/li&gt;&lt;li&gt; QuakeCon Tri-Bolt - Free login reward available &lt;b&gt;August 5-12&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/30423540/2b3c83e4a426c2d1c612631143c88a13200fba74.png&quot; /&gt;&lt;div class=&quot;bb_h1&quot;&gt;New Audio Setting&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Teammate Volume - Lowers or mutes your teammate's movement, VO, and shot sounds&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Sound Engine Updated&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; FMOD upgraded from 1.08.13 (2016) to 2.02 (latest stable)&lt;br&gt;&lt;/li&gt;&lt;li&gt; Improved sound quality, increased sample rate from 44.1 kHz to 48 kHz&lt;br&gt;&lt;/li&gt;&lt;li&gt; Increased max sound channels from 50 to 256 to address sounds cutting out&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Surround Sound support for 5.1 and 7.1&lt;br&gt;&lt;/li&gt;&lt;li&gt; Sounds above and below the player’s eye line now have distinct EQ balancing to make their vertical position discernible&lt;br&gt;&lt;/li&gt;&lt;li&gt; Optimized sound events for reduced CPU usage&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed distance attenuation and occlusion for item pickup sound events&lt;br&gt;&lt;/li&gt;&lt;li&gt; Fixed Tri-bolt third person sounds from playing the incorrect vanity Tri-bolt sound set&lt;br&gt;&lt;/li&gt;&lt;li&gt; Removed the HRTF option in favor of the new audio system&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Weapon Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Shotguns updated for improved damage and consistency in close &amp;amp; mid-range fights. Pellet counts, spread, falloff all adjusted, but total damage and DPS unchanged.&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Map Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Crucible - Respawn locations reworked&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Miscellaneous&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed Tri-bolt third person FX for Sunrise 69&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h1&quot;&gt;Anti-Cheat Updates&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt; Fixed anti-cheat compatibility issue with 2000-2010 era CPUs&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/611500/announcements/detail/4337613628869063206]]></link>
      <pubDate>Thu, 25 Jul 2024 16:56:06 +0000</pubDate>
      <author>MortalEmperor | Bethesda</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/611500/announcements/detail/4337613628869063206</guid>
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