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Flashing Lights

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Hello all!

We're excited to share with you a little sneak peek of the upcoming December update. But first we have some more end of year awards news to share with you, and we need your help.

Vote Flashing Lights in the IndieDB Indie of the Year Awards!



IndieDB are holding their Indie Of The Year Award again this year, and we need your help!

If you've enjoyed playing Flashing Lights this year, please vote for us in Indie DB's Indie of the Year Awards!

All you need to do is to visit the game's IndieDB page HERE and click 'vote now'.

✔️ No sign up required
✔️ You can vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?

December Update Teaser

Plus, enjoy this December update teaser screenshot! The December update will see some improvements to the callout dispatch system for the new map. The fire callout in this teaser will be able to now spawn at any building on the map (apart from department buildings), and with a randomly generated fire size.



Take the opportunity to refresh your memory on our plans for Flashing Lights over the coming months:

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.
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