Sunless Skies

Sunless Skies

Trade in the Skies: ROCHE LIMIT

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Nanako =^.^= Nov 24, 2017 @ 4:34pm 
I'm thinking Plenty's Circus and Carillon wouldn't export much either, both of them also have an economy based around tourism.
What will port prosper export? The stories there talk of factories, so i'd assume manufactured goods of some sort. but i can't think of anything currently ingame that really fits
Nanako =^.^= Nov 24, 2017 @ 4:07pm 
it's a little confusing why magdalenes would export souls.
Actually, i'm not sure it should be exporting everything. It's a port that runs a tourism and service economy, why would it need to produce goods?
Nanako =^.^= Nov 24, 2017 @ 3:40pm 
@Lathee you may have misunderstood my idea a little. I agree with removing

the steady grind. My idea is that certain ports would pay more than new winchester, but STILL below the price you can buy them at. So it'd only be profitable when you get a bargain

magdalenes importing stained glass is an obvious one. they would definitely do that
lathee Nov 24, 2017 @ 2:48pm 
After a moment's thought I realized Magdalene's would likely have a deal with The Big Companies, but perhaps ports could have a reliable import that they would purchase at somewhat less than market price? This would give players a way to dump cargo without losing 100% of their investment (or perhaps even gain a small profit from a Bargain), assuming of course that their reason for doing so happens to come up near a port that wants what they're carrying.
lathee Nov 24, 2017 @ 2:39pm 
For what my opinion's worth, I have to second Nanako's propositions. The fact that certain ports in Sunless Sea would *consistently* pay better than market rates for certain goods lent them a sense of authenticity.

I know you guys just stated that you want to remove the steady cash grind but, for instance, why would Magdalene's NOT be willing to pay a little more to import stained glass? They need it all the stinkin' time and it's one of the first things you learn about them.
Nanako =^.^= Nov 23, 2017 @ 11:35pm 
I'm curious also, about why market simulation is an ungoal. What was the creative process there, why decide against it?
Nanako =^.^= Nov 23, 2017 @ 11:33pm 
While i understand (and sort of agree with) the design goal in removing consistent trade I think one detail of the bargains system makes it a less suitable replacement. That being the "if you cant find a prospect, then sell it in the central port".

For example:
New Winchester (and port avon) sells seeds to you at 80g
New Winchester buys seeds from you at 65g
Lustrum buys seeds from you at 75g

A bargain can sell seeds to you for 45g

Hence, if you're lucky enough to find a bargain for seeds, then you could always take them to lustrum. It gives you a reason to go there. Each port could be given one major import like this

Still no consistent profit, but more varied fallback options
Nanako =^.^= Nov 23, 2017 @ 11:29pm 
I'm excited, but I also have a lot of questions and concerns:

The first thing that comes to mind, is that prospects are clearly similar to the Roser's Market, added late in sunless sea. There was a problem with that though, namely that you almost-never happened to be carrying the goods that were desired Stumbling on an opportunity you could satisfy was somewhat blind luck. How will you remedy this problem?