Steam Audio

Steam Audio

Beta 17: Dual Reserved Queue Support with Radeon Rays

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6 Comments
Perfectionist Feb 22 @ 6:11pm 
I would like to support the usual True Audio
Suave Sassy Kit Feb 22 @ 1:50pm 
The best part about this is Radeon Rays is open source, so anyone can adopt the use of this technology. It's baked into Vulkan and is also available as a library coded in C++ to be ported onto whatever you want. NVIDIA and Intel can choose to adopt Radeon Rays if they so choose
Tomat0 Feb 22 @ 7:32am 
This has HUGE implications for games and how sound works. To read more, I'd highly suggest you check out this thread. I'm a LOT more interested in AMD GPUs now with this announcement, and any devs reading this, please consider adding this to your game.

https://www.reddit.com/r/GlobalOffensive/comments/7acfmr/best_of_user_provides_an_expert_response_to/
woki Feb 22 @ 6:34am 
Nice!
Muten Roshi Feb 22 @ 4:21am 
neat!
Morphy Feb 21 @ 6:55pm 
Impressive!
Is there already a demo or a game that uses Steam Audio?
If not, what is currently the easiest way to experiment with it as a hobbyist?