Hunt: Showdown

Hunt: Showdown

Senior Gameplay Programmer Pedro Engana explains our hit validation system.

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27 Comments
anabol Feb 9 @ 12:19am 
after this article I stopped playing. well thank you
Zerg YTツ Feb 7 @ 12:43pm 
follow my youtube search zerg fn
Horgie Feb 7 @ 5:37am 
got both bounty´s, run to the exit, i see it, aaaaaaaaaaaaaaaaand its crashed. youre bounty is gone... wow :steamfacepalm:
ncr Feb 7 @ 5:34am 
it's a joke ... game is close to 1 YEAR OF LAUNCH and still the devs could not fix basic things in the game. It's hard for today's game market, just money, money and more money .. that's all that matters to them, working that is good for taking a game of BETA and launching with quality for the public that ♥♥♥♥ you. It will not hurt the community.
N3M3SYS Feb 7 @ 4:58am 
fix shooting without aiming, because its really♥♥♥♥♥♥ with the colt with a lot of bullets, 1m to enemy and u can miss the 4 first shoots aiming at body
Inv1s1ble Feb 7 @ 2:51am 
@Dexter: The spectator view sometimes is VERY MUCH delayed. So you did not see what your partner was actually seeing. On his screen the enemies were probably dead center or somewhere near that.
So this is just an issue of the spectating mode, which causes confusion and therefore not a critical one imho.
Solaire of Astora Feb 7 @ 12:32am 
"Just fix your servers lmao its that easy" - People who have never done netcode ever
TheChief Feb 6 @ 7:46pm 
while a lot of folk will bicker and are just gonna be flat out rude about the game without backing up their criticism, i think y'all made a great game. in the few first random team matches i played i made a friend. are there issues? yea, but alot of the positives out weigh the negatives and said negatives im sure y'all are hard at work at. either than that i hope the game improves as time goes on. :leatherneck:
rarestep Feb 6 @ 5:38pm 
The Hunt Team :Big_Heart: