HELLION

HELLION

Post Exposure Support

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30 Comments
Rumsar Mar 18 @ 3:30am 
I'll look. I like to know I can park my starter base somewhere, or build a bigger base and not have it just go away.
Zorz Mar 18 @ 2:23am 
"there is a timer that makes that modules vanish but I'm talking about the single player issue."

there is a timer how long the core will hold and not a timer when they vanish ^^

and i think there is a timer in SP too on enviromental displays
Rumsar Mar 17 @ 3:03pm 
@Nysch No, I was referring to how it disappears and then you cannot find it again. Thus you end up having to just take the modules with you if you want them to not vanish. I know that in multiplayer there is a timer that makes that modules vanish but I'm talking about the single player issue.
Nysch Mar 17 @ 1:41pm 
@Rumsar - Afaik This announcement wasn't the patch itself - but rather an "Overview" of what's going to be patched in the near future. I wouldn't expect these changes to be in game yet. THAT BEING SAID; If you are referring to the bug where you undock your ship from your base and it goes flying off - that bug is among the list of ones they said they were working on. However - that is only one of several bugs that can cause you to lose your base - and without more specific details it's impossible to tell whether it will in the next patch.
Nysch Mar 17 @ 1:30pm 
"Also regarding the 'blueprint issue', as fixing it might require a 'blueprint wipe' (not server wipe, just blueprints), we recommend fabricating a copy of these items so you can research them again afterward."
- This is the kind of planning I like to see from an indie EA Dev. Good Job Letting us know it's coming and offering a plan to avoid the negative impacts of the blueprint wipe.
le docteur Mar 17 @ 10:20am 
Bonjour développeurs,
Déjà bravo pour ce jeu que vos faites (moi-même étant développeurs de jeux vidéo).
J'ai remarqué quelques détails qui ont peut-être été remontés mais dans le doute je préfère vous le dire:
Dans la mission Haven, nous devons réparer les panneaux solaires, il arrive que l'on reste coincé dans la condition d'avoir arrimé le vaisseau a la station.
Il m'arrive d'entendre un son en boucle : lorsque l'on finit de pressuriser une zone du vaisseau (le gros vaisseau uniquement), si je dépressurise la zone (le son ne se met pas en boucle et si je pressurise à nouveau, le son recommence en boucle..
Une idée intéressante également serait de traduire également le texte vocal et dans les différentes langues du jeu et je pense que la communauté sera là pour vous aider à le faire.
J'ai d'exemple du genre à vous remonter si vous le souhaité.
Merci à vous :)
Rumsar Mar 17 @ 6:48am 
Is the bug where you lose your base in single player still a thing?
Burning Bridges Mar 16 @ 4:15am 
I also add a request that you try to think how to make the game more interesting. a large part of the excitement in Hellion comes from exploring and searching derelicts and abanoned ships, but you must make it more interesting and less canned. I hope eventually you get round to thinking how you could "hide" and logically distribute items and we end up with a feeling of meaningful discovery.
for example when I go into a forest to look for mushrooms, I never really know beforehand what I will find. at the same time I know boletus and chanterelle spots but there is a high chance i find something completely different and unexpected, or nothing at all. And then on some day I find 5 kilo boletes in one spot but this happens only once every year.
Burning Bridges Mar 16 @ 4:07am 
I think this goes in the right direction, I would really like to play your game but it needs a serious balancing and bugfixing pass.
Burning Bridges Mar 16 @ 4:06am 
"small resource cannister stuck on resource station"