AI War 2

AI War 2

AI War 2 v0.815 Released! "AI Multiplexion"

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9 Comments
Ecthelon Mar 6 @ 1:11am 
Happy to help. Keep it up!
x-4000 (Chris Park)  [developer] Mar 5 @ 8:03pm 
Thanks for those thoughts about the uselessness of some of the hacking options, both of you -- that's going to be something we take into consideration in a big way in the upcoming 0.900x phase, and it wouldn't have been much on my mind without your having mentioned it like this.
Apthorpe Feb 27 @ 1:50pm 
I would agree with Ecthelon that it's going to feel bad for the productivity of science hacking to be penalized when there's not much else that's competitive to do with hacking. It's hard to match the value of science.

Thanks for keeping the updates coming though!
Ecthelon Feb 27 @ 9:23am 
Upon reflection, I guess one problem I had was that I didn't really know how much I should be pushing up the AI progress, so I played it safe. I imagine many players do this, but it means I missed out on upgrading my ships to the stage where they got cooler stuff. I dont think anything went past tier 4, and only a few got that far.
Ecthelon Feb 27 @ 9:21am 
I was very careful to keep the AI progress very low. I minimised the worlds I captured, targeting new tech and super energy generators in small clusters of planets across the galaxy. Until I fought the overlord, I don't think the AI progress ever even hit 120. However, the restricting factor felt like science. I was conscious that the AI gained some new invasion type at 130(?) progress, and it felt that I couldn't take the risk of pushing over that limit. Therefore I spent all my hacking on science, and even then pushing through the fortified worlds was a massive pain.
x-4000 (Chris Park)  [developer] Feb 27 @ 8:56am 
Hmm, I think that those are kind of two separate issues, then. Basically:

1. You're feeling like you don't have enough science in general, sounds like. That may need adjusting.

2. Hacking is supposed to be more ancillary and kind of a secondary weapon against the AI. BUT, I agree, there aren't enough interesting hacking targets right now. Actually some elements of this are planned for the future already, so it might naturally sort itself out.

It's possible that things cost too much science or that planets naturally give too little science at the moment.
Ecthelon Feb 27 @ 5:20am 
Seriously, almost all of the hacking options are utterly useless. I don't care whether the AI has one particular type of ship or not, it will make minimal difference to me winning. Having enough ships to slam through the heavily defended worlds isn't a given if the science restrictions are increased.
Ecthelon Feb 27 @ 5:17am 
Woah hold on one second. Surely having the hacking cost for science increase will make the game MASSIVELY harder? I can't emphasise enough how much I relied on hacking science from planets in my successful playthrough.
Spacehamster Feb 26 @ 8:01pm 
Thank you! :steamhappy: