Consolidated Patch Notes v0.2.1746.8073

106 Rate up
< >
Heightmare  [developer] Oct 17, 2018 @ 6:29pm 
@JerryS1986 Best to bring that sort of stuff to the Discord #public-bug-reports channel or post it in a thread on the Steam forums so we can do the back-and-forth a bit easier. I used the furnace a few minutes ago, so some more information would be useful. Also, the shader message you posted is just a warning that happens on some machines. Definitely something we would want to fix eventually but not a priority right now.
JerryS1986 Oct 17, 2018 @ 2:50pm 
also furnace doesn't work ether
JerryS1986 Oct 15, 2018 @ 4:46pm 
please fix this,

WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.311511 ms
Version : 0.2.1763.8120
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:259)

(Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 259)

System memory in use before: 0.67 GB.
System memory in use after: 0.57 GB.

Unloading 18415 unused Assets to reduce memory usage. Loaded Objects now: 218214.
Total: 1256.548248 ms (FindLiveObjects: 23.881736 ms CreateObjectMapping: 11.418490 ms MarkObjects: 1182.568594 ms DeleteObjects: 38.674538 ms)
Bar'R Oct 15, 2018 @ 1:13pm 
Yep, welding torch does not work since last update, please fix it ASAP
Florian Oct 15, 2018 @ 9:29am 
Welding machine does not work on the servers
rocket2guns  [developer] Oct 15, 2018 @ 5:00am 
Fixed Canisters exploding from being overpressurised had been accidentally disabled. It has been re-enabled.
Fixed CircuitHousing's IsValidIndex function bounds check was incorrect. [Credit: Risu]
Fixed Index lookup in IC's always returning 0 for aliases. [Credit: Risu]
Added Stationpedia, an in-game help system. Default key to access is F1 (in game only). Framework has been added along with some data, note this is subject to significant change and does not contain all the information that is planned.
Fixed null reference caused by player brain not being created in time for terrain generation to use it for positioning.
Fixed null reference caused by failure to create global atmosphere on client in time to begin atmospheric processing. Credit: TakoMT via Steam Forums.
rocket2guns  [developer] Oct 15, 2018 @ 5:00am 
New hotfix deployed to main:

Fixed issue causing terrain to become corrupted if you left one world and created another without relaunching the game due to terrain chunk pooling (added to reduce garbage collection) not being cleared properly when you leave a world.
Fixed world saves would sometimes get to a point where you could no longer place doors. This was caused by Cursor objects never correctly calculating their center position (only occurred once registered). This meant that when we fixed another bug regarding placement, this old one was exposed. This meant a final check was always occurring against one grid square in the world.
Improvement chunk pooling manager for garbage collection.
Fixed problem with dragging objects not displaying their icon properly.
Fixed unable to deconstruct damaged pieces. This was because the new extended tooltip was failing for destroyed structures that were not correctly registering themselves as destroyed. Credit: Su-pa-Kitsune.
JerryS1986 Oct 14, 2018 @ 5:16pm 
needs to fix a work around on rented servers not being able to update to recent with steam update
rocket2guns  [developer] Oct 14, 2018 @ 4:55pm 
@Su-pa-Kitsune. Fixed that bug in r8111, good find that you.
Kastuk Oct 14, 2018 @ 9:20am 
Ah, with Position telemetry ship autopilot will be much easy to create!