HYPERCHARGE: Unboxed

HYPERCHARGE: Unboxed

Development Progress: PvP Game mode! - August 9th, 2019

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10 Comments
livinghell Aug 16 @ 2:33am 
@dabers3rker same problem. Sometimes even 4players are not strong enough for platinum.... we need more :sentry:
livinghell Aug 16 @ 2:31am 
Mamum player count information please !! 4 players only is not really TDM ))
Mixer.tv/Cribaby Aug 12 @ 8:18pm 
Looking forward to the pvp :)
jinks26 Aug 12 @ 3:55am 
What are the maximum amount of players team deathmatch will have ?
I'm super excited you guys are adding all those game modes! :steamhappy:
dabers3rker Aug 10 @ 10:42pm 
I'm really hoping that a development update comes out before the PvP modes do, because the game is still pretty rough and not to mention the very, very thin population for matchmaking. Due to that, I'm skeptical if the PvP modes are even worth working on right now. The game needs fixing more than TDM and FFA modes coming out. I stopped playing because it's practically impossible to get a platinum medal by yourself on a majority of the levels, thus never being able to complete and earn rewards and progress to unlock higher difficulty variations of the maps. I really love this game, but there's maybe at least 5 lobbies per week if I'm lucky. Cheers.
Chief Defender Aug 9 @ 10:46pm 
I signed in just to upvote this. In its current state this game is still rough around the edges, but I see a very bright future with an engaged, exciting dev team. :)
bots... games like these with low player population needs bots
/\/\ids Aug 9 @ 3:17pm 
It would be cool if we could play the PVE mode, but instead make the bots players?
That's what I was kinda expecting when i started reading this. :caster_wink:
[DCC] Joe  [developer] Aug 9 @ 2:11pm 
Hi! We never stated we won't add a PvP game mode, what we did say was that PvE will always be our main focus. I appreciate your feedback, but the size of the environment works fine, we've had no issues with it. We have had numerous playtests on all maps and so far all is balanced and incredibly fun. Regarding your source engine idea, I'm sorry but no. I hope you have a nice weekend. :)
Gilamex Aug 9 @ 1:58pm 
I thought for some reason you guys said you were never going to add this type of thing because it was a PvE focused game. I'm not mad, I'm even a little excited. I was immediately hoping for CtF upon first reading it, and you guys said you're looking to add it which would be cool. The only downside is, for something like that, you'd really need a huge map for it to work properly, so you'd almost have to make custom maps just for this gamemode. If you tone down the number of props, and do what Valve does with the source engine and how it derenders things in certain areas of the maps that you can't see, you could probably model the entire interior to the house which would be awesome.