Planet Nomads

Planet Nomads

0.6.10 Defend Yourself, Craft a Rifle!

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15 Comments
[TheRED] Skyman Jul 18, 2017 @ 9:22am 
Give some Discount! ill buy this....
Canada/Hungarian CountryBall Jul 17, 2017 @ 9:27am 
i have but...plz add space parts so we can go to space!!:steamhappy:
Aristacah Jul 16, 2017 @ 10:58am 
Keep up the great work! This is awesome.:steamhappy:
fura Jul 16, 2017 @ 1:44am 
'Q' for gun, huh? I have reassigned that key, so probably that is why it didn't work for me. I have to have a look at the key bindings then I guess :)
Canada/Hungarian CountryBall Jul 15, 2017 @ 8:13pm 
I dont have this game yet but when are u guys are gonna add space parts?
Framed Light Jul 14, 2017 @ 1:53pm 
WOOT! Great job guys! Keep it uppp! :D
computerchy Jul 14, 2017 @ 11:34am 
@craneballs ,the main problem with real time gen is the delays , you might see that when you travelling fast , i tested on other game who had ( voxel caching ) feature , that caching system might improve and resolve the delay problem for already visited areas
Craneballs  [developer] Jul 14, 2017 @ 9:00am 
It's not that much about the HDD/SSD storage as it is about RAM... and then it would be tens or even hundreds of gigs. For now the terrain is generated real-time (well, there's lag now) saving those gigs and allwing for planets with kilometers in diameter. Non-procedurally generated maps are about 2x2 kms at most in games.
computerchy Jul 14, 2017 @ 3:42am 
@wyvyrias
It depends of the voxels and the map size , it could reach more than 100gb of voxel data of just 1 map ( for small voxel sizes with something like 20 x 20 km map )
Craneballs  [developer] Jul 13, 2017 @ 11:27pm 
Added "Added autosaving frequency setting in options" to the list. Poor Maly Kuba has been working so hard on it, and it didn't make the list original sorry about that.

@Old-gamer: Yup, Q is the quickest way. Sight look not quite in yet.