The Thrill of the Fight

The Thrill of the Fight

Main Branch Update - January 23, 2019

15 Rate up
Share
< >
9 Comments
fyiandev  [developer] Jan 30 @ 9:31pm 
@Nathan - There's an icon on the left side of the scorecard after you get out of the match. Poke that and you'll get a breakdown of punches landed per round, like from a traditional boxing stat card.
Nathan Jan 30 @ 6:33pm 
Can we get stats like creed?
TheDogeWalker Jan 27 @ 9:43am 
just like macdonalds i'm loving it
Brian C Stradale Jan 25 @ 11:05am 
I find the graphics more than good enough... the only graphics I care about are the opponents' gloves and body movements that I need to respond to... and the indicators of whether my punches landed or not on the opponent. As of this latest release, I am good with that. The rest of the graphics just need to not be annoying, distracting, or nauseating... and you're more than good enough on that.
fyiandev  [developer] Jan 25 @ 7:01am 
Glad to hear you're all enjoying the new update!

@[SKURK]Vonn64 (Sometimes) - Sadly, the game has already had the graphics tightened up a couple of times, and this is the result. :steamsad: It's just me working on the game, and I don't have the budget to pay for artists and graphics programmers to make the game look AAA (or even AA or just A). This is part of the reason I've kept a very low price for the game, as I understand it comes across as a lower quality game due to its aesthetics.
Cristian Jan 24 @ 5:39pm 
awesome
[SKURK]Vonn64 (Sometimes) Jan 24 @ 3:16pm 
I'm going to get curcified for asking, since this isn't the focus of this title (and I completely understand that): but is there any plan to tighten the graphics up a little bit? As a new player, I almost didn't grab this title (glad I did) due to the aesthetics. It just looked like a rushed game to me with no stylization etc. Design is trust as they say.

Other than that- great seeing this list. Thank you so much for what you've been doing here :)
Brian C Stradale Jan 24 @ 11:18am 
Thanks so much to the fixes to parrying/blocking in this Jan 23 update. In my real world boxing, I use extended defense / parrying heavily... and it didn't work at all previously (I've just focused on slipping and moving out of range)... now it works great!! I can even throw counters off the parries, just like real world. The AI throwing body shots is also a great addition, particularly now that blocking is a realistic part of the game... and blocking body shots seems about right so far. I am still having a bit of a problem blocking hooks... but I sometimes have trouble with that in the real world, so maybe that's just me. I'll focus on testing that out next time I play. But thanks again for the HUGE improvements in this update... the realism just jumped 50%... and it was already pretty darn good.
grim_pilgrim Jan 23 @ 7:40pm 
Fantastic job! Will jump in the game to check out all the changes. Good workout is long overdue ;)