Card Quest

Card Quest

Weekly Announcement and v074!

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6 Comments
Samseng Yik Sep 3, 2017 @ 9:37am 
Now morning star feel underwhelming than Warhammer.
Blunt weapon stamina cost pretty high. Damage not very high.
Warhammer the momentum effect can make the weapon conditionally strong now.
Killing boss with morning star is a chore.
Surprise Blunt weapon no armor piercing like real life.
Grim  [developer] Sep 3, 2017 @ 9:05am 
@MangaPinches: Really glad you're enjoying the game! Thanks for reporting the bug. I'll look into it and we'll try to have it fixed as soon as possible. ;)
MangaPinches Sep 1, 2017 @ 9:10am 
Just beat the game for the first time after playing 13 hours with wizard. This game is so incredibly fun. Such great mechanics. My crow familar was irreplaceable. No more surprises...thank goodness.

I noticed a bug when stacking several turns worth of the necromancer school soul harvest ability - When I moused over the enemy to read the status the tooltip said "121221 X 2 damage per turn" or something like that. No other bugs found.

Also, can't wait for trading cards to make the badge for this game!
Samseng Yik Aug 29, 2017 @ 6:18am 
I still cannot see what is the powerful thing of Cursed Armor.
Anyone use that and feel uber ?
HUGE Aug 28, 2017 @ 1:10am 
woah. Maybe the spiked shield will actually turn out to be worth using. Good changes.

Havent done all that much of ranger since the dwarven crossbow nerf, so I guess it is about time to get back on the saddle and see what the other items can do.
Samseng Yik Aug 27, 2017 @ 7:21pm 
- OMG. The beloved True Strike........ Paladin school grant insane almost full stamina recovery PER TURN, thus the stamina nerf to holy weapon can be justify.
- Weird Royal Elixir become more attractive than ever since its already hier tier.
- Arch Lich buff should make berserker/swashbuckler "almost" kill in 1 turn less likely.

I can't wait to try beat the game with Warhammer/Javelin.