Knockout League

Knockout League

Full Release: 2/13/2018

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19 Comments
Steve_from_Grab  [developer] Feb 23 @ 2:45pm 
Hi firstblood!

Glad you're enjoying the game! That's actually something we experimented with early in development. Ultimately, there were a few different reasons, both technical and content-related, why we decided to not implement a visual damage system.
firstblood Feb 22 @ 3:49pm 
Steve what a great game. Is there any pos that the will be cuts and blood etc. just to give the game an edge.
Steve_from_Grab  [developer] Feb 22 @ 1:47pm 
Hi thevrroom0,

Thanks! For inquiries such as this, please reach out through here: http://www.grabgames.com/contact/
thevrroom0 Feb 22 @ 5:38am 
Hi Steve,
Amazing game! What possibilities are there for us to use it in our VR Arcade in the Netherlands? Check us out at thevrroom.nl and you can contact me at leo@thevrroom.nl
JonJonJP Feb 21 @ 5:17am 
Congrats on release, folks. Was already a great VR title. Hoping the Doug-o-matic gets an upgrade sometime but very happy with what we've got.
Neruvous Feb 17 @ 2:07am 
Add more workout training =]
Mage Feb 16 @ 1:26pm 
Any chance we could get a left handed mode where the punches are mirrored?
Steve_from_Grab  [developer] Feb 15 @ 5:22pm 
Hi Craig1287,

Ah, I see. We'll look into it, thanks for letting us know!
Craig1287 Feb 15 @ 2:38pm 
SpringboardVR keeps the game distributed on Steam, but it allows for a Pay-Per-Minute commercial licensing system. For arcades that have 10+ systems, it's far too expensive to purchase 10+ licenses every single month for each game. So with Springboard, arcades would pay the developers/publishers for every minute a game is played, allowing us to have them installed on all the systems.
blackhero911 Feb 15 @ 6:58am 
how about freestyle pad workout without calling the numbers. or slowing the time allow to hit the pads in hard mode.