Northgard

Northgard

Patchnote 1.1 - Happy Easter!

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102 Comments
twitch.tv/Mattikush 11 hours ago 
make bodies stay! players need to be able to tell where the fighting has been going on it's very important to gameplay all great RTS games have it to an extent because of something called body decay. In this game it's pitifully short. If yiou want to be a real die hard RTS game ou might want to think about allowing things like that that can be scaled based of the customer's memory requirements
Luis XV Apr 19 @ 9:50am 
Please add Spanish.
Mr Lorense Apr 18 @ 2:24pm 
Hi, is spanish language added?
No One Apr 17 @ 2:18pm 
Lichdom: I agree
Lichdom Apr 16 @ 2:55am 
Boar Clan is under powered and you are not listening to the players. INSTEAD of introducing new clans why not make the current ones better. We need more units more military options. The game gets boring mid to late game.
malcolm Apr 12 @ 6:30pm 
still gettting Null access errors? anyway to set auto save to every month??
Raitakun Apr 12 @ 7:42am 
Called from h3d.Engine.render (h3d/Engine.hx line 372)
Called from hxd.App.mainLoop (hxd/App.hx line 165)
Called from Game.mainLoop (Game.hx line 305)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 69)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 119)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 117)
Called from local function #11001 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 140)
Called from local function #11002 (D:\Projects\shiroTools\haxe\std/haxe/Timer.hx line 74)
Called from haxe.$MainLoop.tick (D:\Projects\shiroTools\haxe\std/haxe/MainLoop.hx line 166)
Called from haxe.$EntryPoint.processEvents (D:\Projects\shiroTools\haxe\std/haxe/EntryPoint.hx line 106)
Called from haxe.$EntryPoint.run (D:\Projects\shiroTools\haxe\std/haxe/EntryPoint.hx line 135)
Raitakun Apr 12 @ 7:42am 
BUG!!!
Buffer logicNormal is not available

Called from h3d.prim.MeshPrimitive.getBuffers (h3d/prim/MeshPrimitive.hx line 49)
Called from h3d.prim.HMDModel.render (h3d/prim/HMDModel.hx line 148)
Called from h3d.scene.Mesh.draw (h3d/scene/Mesh.hx line 42)
Called from h3d.scene.MultiMaterial.draw (h3d/scene/MultiMaterial.hx line 54)
Called from h3d.pass.Default.drawObject (h3d/pass/Default.hx line 108)
Called from h3d.pass.Default.draw (h3d/pass/Default.hx line 162)
Called from h3d.pass.MRT.drawImmediate (h3d/pass/MRT.hx line 107)
Called from map.Composite.render (map/Composite.hx line 349)
Called from h3d.scene.Renderer.process (h3d/scene/Renderer.hx line 153)
Called from h3d.scene.Scene.render (h3d/scene/Scene.hx line 356)
Called from Game.render (Game.hx line 321)
jhun0421 Apr 11 @ 5:16am 
Korean patch please
heidi Apr 10 @ 9:09am 
i would really like bigr maps so i can play with more then 3 ppl (my friends) at once... if ever possible islands and make another city would be nice aswell like u see in the old age of empire games...