We're almost there.
Two summers ago we had planned to do a free weekend, which we cancelled to go back into full scale development. This was because we knew we were a long way off from the game we wanted to make and were capable of making, and no amount of promotion would solve that problem.
We have spent the past 18 months rebuilding Days of War. Piece by piece we have reinvented the game, throwing out what didn't work, polishing the core that we loved, and continually adding content and new features.
For us 2018 was largely about making the game feel better, smoother, more fluid. This meant more than just more frames per second, but polishing everything from the UI, to the sounds, to the animations, to how the Steam Workshop works. 2018 was a very good year for the underlying tech and we’re taking advantage of everything we can in the latest versions of UE4.
We've admittedly done a poor job at communicating with you during this period, but that's primarily because we didn't feel we had much to talk about until we could come back with something we were proud of. We think our next release will make up for that.
To deliver this release we need your help testing it. We plan to do this in a staged rollout starting with isolated tests that have clear goals. The first tests will be gameplay focused, seeing what works and what needs tweaking. We've worked a long time to get it to a place we're happy with and now we need to see if you're happy with it too.
If you would like to take part in these early tests please drop your email in this form, otherwise stay tuned for our community wide testing in early 2019.https://goo.gl/forms/bQlw37SCYApCGCqz1
We are aiming to deliver everything we’ve promised and more. It will take us a little longer, but we're getting very close, and we're excited to share it with you.