The Lab

The Lab

The Lab Update - December 7, 2016

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15 Comments
Ultimate_Doge Nov 30, 2018 @ 5:23am 
How about you just fix your play area.
rampaging bunny Dec 8, 2017 @ 7:07am 
Hey The Lab team,

Your game is awesome but it seems like Secret Shop is unplayable now? All other mini-games work perfectly fine but Secret Shop is flickering all the time, losing tracking and position, keeps switching from the loading screen to the game, quite badly at that. Could it be related to this update? I just tried that mini-game for the first time today
TekNeil Aug 19, 2017 @ 8:26pm 
I can not stream this game - http://steamcommunity.com/app/450390/discussions/0/2579854400745639708/ Crashes every single time. PLEASE FIX!
PhantomX Dec 15, 2016 @ 6:20pm 
When will we get new stuff in the Lab??
PhatPat Dec 10, 2016 @ 8:47am 
when is the THE LAB going to be available to download again? i have new computer and downloaded all my previous games but THE LAB was missing from library and from the whole purchase/download site. so how long before it comes back for us VIVE players?
Techies Dec 10, 2016 @ 3:30am 
Cand we get the rotate feature, for the vive controllers too? Using hydras and DK2 here.
NeutralEntropy Dec 8, 2016 @ 5:23pm 
What, are we on the 9th here? Launch was on the 6th? The previous nights was just a slight disconnect as I worked out the equivalent button mapping for on the in game vive remote while holding the touch. Then I was wondering how a demo would go to a family member with the mismatch on ingame models and bam! No more problem. Now I know and you know this is all about getting us VR adopters to spend time and buy the version of a given game on said companies platform, that is straight up where the money is, simple as that. But this right here is how valve get me to actually go out of my way to buy the version of a game on the steam platform when I don't need to.
NeutralEntropy Dec 8, 2016 @ 5:23pm 
I must say the last few days of touch launch have given me a new respect for valve as a company, top marks guys. I had installed the steam vr ecosystem already and had a poke around for stuff that would interest me a few months back obviously. Budget cuts was and is hands down the standout title of VR at the moment for me. Anyway I was expecting touch support out of the box as the generous valve updates were big news for me and I got to check out what you guys had access to the last 9 months. But then just earlier on valve showed they were willing to go above and frickkin beyond here. Frst the rotate in place feature, but overnight they swapped out the in game models for the vive remotes for the in scale touch remotes and my mind was suitably blown.
thyst67 Dec 8, 2016 @ 5:14pm 
What is this... Oculus Touch? I have not heard of this.
Sam I Am Dec 8, 2016 @ 5:28am 
Psiman, not to mention it's straight up pointless to own both vr platforms... the only reason owning both is maybe for devs, but I agree. Oculus is playing a very greedy game trying to get vive to share all it's wealth while rift sit's on its stack without nudging.