Book of Demons

Book of Demons

What’s next for Book of Demons and R2G?

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34 Comments
Freighnos Feb 4 @ 5:31pm 
Thank you guys so much for the frank discussion and realistic timelines! I'm a big fan of this project and very excited to see what comes next.
j!BBlet Feb 3 @ 8:07pm 
Posts like this with an achieveable list of future additions to the game really shows how much you guys care about your game and it really shows in the final product. Thanks for making a great experience with your game and I look forward to your next ones.
MiiMuu Jan 29 @ 1:46pm 
I hope you'll look into making an Android version too, would love to play this on my tablet. For mobile controls I think movement could be done by tapping on the arrows that would show around the character and attacking would be as simple as tapping the monster. Cards would also work by tapping them and they player should be able to choose the edge the card would be at.. you know left, right, up or down.

P.S. Making one of the Book of Demons prototypes into a separate game sounds great and I'd buy it no questions asked.
ZeroUnderscoreOu Jan 24 @ 4:45pm 
Commenting just to say I appreciate this kind of openness from your side.
john Jan 24 @ 9:23am 
I am really impressed with you guys and would like to thank you for your approach. Its amazing to see a developer remember to take care of the customers by including free content and not trying to milk customers and supporters. Please be careful and don't go down the micro DLC rathole fragmenting your customer base. While short-term it might seem like a good idea, long-term it could alienate your early supporters. Just look at CDProject, if you guys continue down this good path who knows how big you guys could become :)
LVVrunner Jan 24 @ 8:12am 
Make version for android.
I love this game ! :stoneheart::archduck::poisonheart:
HaikenEdge Jan 22 @ 6:19am 
Can we get a Book of Cyberpunk at some point?
nightshiftgamer Jan 21 @ 9:07pm 
If I should name 7 games from the nineties that had the biggest impression on me, games that I could play infinitely on a stranded island, ones I would return to anytime, one is definetly HoMM III.
Doom just shaped a genre, it was revolutionary because it was among the first. But choosing based on that idea would only lead us the wrong direction. If I understand the concept of what R2G is all about, then should you pick an FPS, then forget Doom, it could not be anything else that would fit your project better than SYSTEM SHOCK.
That, and HOMM III would perfectly fit the paperlike feel too. Should you do some of the isometric Black Isle RPG's, a less epic story would do, much as the first LotR movie is compared to the others that followed. No power leveling, but moody towns and good characters with nice class kits.
Adventure title can be like ZORK, or a Lucasarts game like SAM & MAX.

Overall I trust you guys, you're deffinetly on the right track with this project.
ifreefly Jan 19 @ 2:34pm 
I join all ill-wishers!