Fighter Update Patch 2

64 Rate up
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mrlimmy203 Sep 25, 2017 @ 2:49am 
Can't wait for the update to come out plus all the others:steamhappy::SharkBus:
Okami Sep 24, 2017 @ 5:42am 
does the fighter transver work? it says allways not close enough till i get to 0.0 then it sas nothing. crew transver works nice

-a command like "send to other ship" from the main window would help
NuT-N-NuT Sep 19, 2017 @ 8:10am 
Another thing is fighter production. It is impossible to build only 1 fighter as of now, the production of the second fighter will start immediately after the first complete, materials deducted instantly.
NuT-N-NuT Sep 19, 2017 @ 8:04am 
After playing for many days, here are my thoughts.
-Fighters are still too expensive (ex. 11k trinium for a rare mining fighter, it is impossible to regain initial investment with this price, let alone profit)
-Fighters dodge are too OP, they should be at least halved.

My opinion, fighters should be "expendable". Right now it is both overpriced and overpowered.
-Nerf fighter dodges.
-Reduce cost/mat/build time overall.
-Reduce/remove scaling based on rarity, i believe the difference in dps alone is already significant. Additional points also increase cost/mat/buildtime.
scar7111 Sep 17, 2017 @ 2:46am 
game just crashing all the time naw
Wysaw Sep 15, 2017 @ 9:45am 
Great work as always.
Jonofwrath Sep 15, 2017 @ 9:18am 
Please add a pause function.

No, exiting the game is not sufficient.
Negorbat Sep 14, 2017 @ 10:17pm 
1. Need a function - turn off the animation of the shields
because on large ships this animation eats a lot of FPS
2. Need a maximum speed controller (preferably in m / s)
because during the movement of the fleet a lot of time goes to control the synchronization of fleet speed when playing with friends
Sorry for grammatical Mystakes, translated into Google translator
SquishyBlaster69 Sep 14, 2017 @ 9:13pm 
@Wyvyrias The roadmap says the xstn-k chips will eventually have unique effects. Six (dropped by the AI) will give you an AI robot crew, so maybe some day.
meadman( ͡° ͜ʖ ͡°) Sep 14, 2017 @ 7:45pm