Avorion

Avorion

Beta Branch Patch 0.21.3 Patchnotes

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Travis Apr 7 @ 5:44pm 
(continuation 3)
7. An improvement to rockets/missiles...currently, they are basically useless without the "Seeker" trait, and even then, still a poor weapon choice compared to most others. The Seeker trait can be made more useful, with some simple logic improvements. If the rocket's target becomes invalid (such as if the target gets destroyed), then re-target to the closest enemy, and continue seeking for the remainder of the flight time. If there is no enemy within the remaining flight time/distance, or no remaining enemies at all, then self-destruct. Also, similar to #4, if the flight path becomes obstructed, then it should try to perform some simple maneuvers around the obstacle...and if that obstacle is a friendly, and a path around it cannot be found, then the rocket should self-destruct rather than impact that friendly. These improvements would greatly increase the desirability of seeker missiles, making them a much more viable weapon choice.
Travis Apr 7 @ 5:44pm 
(continuation 2)
6. Penalty for firing on friendlies still needs to be reworked, especially if #4 has still not been fixed. If an AI empire determines that you've been shooting at them too much, the relations to that empire - if it was positive prior to this incident - should be reset to 0 (rather than immediately going to abhorrent), and all military vessels in the sector turn hostile - and that sector ONLY. Any further shots fired on the empire property (or if the relations were already negative) can affect relations as normal (negative impact per shot). This allows the player to flee the sector, and attempt to repair the relations (such as if this incident was unintentional). If relations are subsequently improved, the player should be able to return to that same sector, and all empire ships returned to friendly (non-hostile) status.
Travis Apr 7 @ 5:43pm 
(continuation 1)
3. Harvesting AI still gets stuck when salvaging, and runs out of wreckages to salvage. For example, trying to tell a salvage ship to salvage wreckages in a sector, and then warp to another sector and refine the raw scraps. It just stops when there are no more wrecks to be found, and does not continue with any further queued commands.
4. An addition to #2, would be to add an option to harvesting commands, such as "Salvage and Loot", which will collect ALL loot lying about, in addition to salvaging wreckages.
5. Targeting AI is still dumb. As recommended previously, please have targeting AI for turrets and fighters take obstructions into consideration. If the firing arc is blocked by a friendly, DON'T SHOOT. This of course only applies to turrets with "independent targeting" trait (set to some kind of autofire option), and fighters.
Travis Apr 7 @ 5:43pm 
Excellent update, for once I actually have no complaints whatsoever with any of the changes in this patch!
With that said, I still have a few suggestions (I've posted some of these on previous updates):
1. Taking no damage from collisions when flying above a certain velocity is dumb. If we don't want collision damage, we can already reduce it or turn it off entirely. If collision damage is on, then someone flying at 2000+ m/s through a dense asteroid field should die. End of story.
2. Harvesting AI is getting better (thank you!), but still needs improvement. Regarding loot collection, it completely ignores drops from fighters. For example, I've watched a salvaging carrier completely ignore exotic and legendary loot, because they were dropped from the salvage fighters, rather than from salvage turrets.
DriverMike Apr 7 @ 5:20am 
At least on the resource side of it
DriverMike Apr 7 @ 5:19am 
I don't care what the crew costs are, my friends and I loved to make an alliance and each make our own version of the ships we needed but with the new founding fees we can't. Get rid of that please.
guidojacobs2002 Apr 6 @ 8:05pm 
I second CreepinCosby's idea. Also, what would you say about having shapes to build the ship with, and apply properties like "thruster", "cargo bay", and so on onto them?
CreepinCosby Apr 6 @ 6:17pm 
DEVS I KNOW I ASK EVERY TIME PLEASE JUST LET US MOD AI SHIPS SO WERE NOT FIGHTING LETTER SHAPED ENEMIES PLEASE :)
Texmar Apr 4 @ 7:03pm 
Tonymax.Fr doesn't even have the game, so of course he doesn't understand. Keep it up devs, good patch.
noname1208 Apr 4 @ 2:05pm 
I don't think you realize just how much this small team is doing in the background tonymax but you unsubbed so you'll probably never see this so whatever.

The new death into drone thing is pretty awesome! It's a good way of keeping death punishable but reducing potential downtime of having to travel all the way back to the Xanion area when you forget to set a reconstruction site