Avorion

Avorion

Patch 0.20.5 Patchnotes

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28 Comments
Herox Feb 20 @ 9:34am 
I am a new player to this game, I only have about 100 hours into it, and I would like to say a few things on this update. First I would like to confirm that the salary cost of ships did go up. My main ship went up by 100,000 credits. I'm not sure how much my other three ships went up, but I know they are costing me more now. Second I'm now getting server crashes went I jump out of sectors that have a lot of pirates attacking me. The game will let me sit in the new sector for a few minutes, but will not let me interact with anything in sector or on in the map. After the crash, when I load back in, I'm back in the sector the pirates were attacking me. Also now have a clone of my main ship in the sector. After I claimed and asteroid I started flying toward another claimable asteroid. That is when I saw the clone of my ship. I can use it normally, but it doesn't show up on my fleet list. Not sure what was changed all on this updated, but can you please undo some changes.
HyperNova Feb 20 @ 9:33am 
well early game miners are handicapped by the fact that you have usually have few if no upgrade chips (for turrets) and relatively crappy lasers. instead of trying to stop this change. why not embrace it
Javert Feb 20 @ 9:07am 
Also agree with Wysaw. I suggest making miners on AI vessels do less damage (slower), but with the same efficiency. A new module type can mitigate or even undo this penalty. This is the best option for making automation possible early, but not make it as overpowered as it is early game.
SnakeWildlife Feb 20 @ 8:58am 
Agree with Wysaw, the beginning of the game, mining is so boring it gives off a terrible first impression of the game.
Why not start people with a basic crewed ship to remove that initial awful not-fun grind?
Wysaw Feb 20 @ 8:49am 
@koonschi but this mainly effects the worst part of the game IE the introductory first few hours of mindlessly holding down the mouse button to mine enough titanium to get your first ship or two. at least before this patch you could afford a few AI ships to do this part for you.
I honestly thought that was one of the big reasons for the harvesting AI improvements since harvesting carriers were already vastly superior to single ships (and still are).
In addition you are incentivising players to rush straight to trinium (for havesting carriers) which makes titanium/naonite areas obsolete except for farming boss swoks and operation exodus.
Alternatively you give players the option to start a fleet right away which doesn't really hurt the game as far as I can tell?
obviously enough people agreed with me that it was more fun to do this or you wouldn't have made the change. it's certainly not the most efficient route to wealth by any means.
SuperSchokoKeks Feb 20 @ 8:49am 
Really, my main income in early game was the transporterchip. One white thing gives you 500k. that carried me into late game. Instead making everythig more expanding and making it even more of a grindfest, you should fix things like that. I can't believe you think your gameplay loop is that fun that you force players to endure it even more. Yeah clicking on a ♥♥♥♥ing asteroid for hours is so much fun
SuperSchokoKeks Feb 20 @ 8:42am 
that some ♥♥♥♥♥♥♥t way of handling things. tbh.
Shigurame Feb 20 @ 8:41am 
I really do not see this as a good "balancing" change at all. Mining and salvaging is being forced onto the player this way.

This passive income you speak of early is YOU having to hire / rehire the matching crew, YOU having to keep a constant eye on where to go mine next, YOU having to repeadetly upgrade / replace multiple ships, YOU having to protect said ships since having a guarding ship would be another drain on passive income (and depending on case a waste as new smart pirate a.i. loves to focus weak ships), YOU having to sell your minerals / salvage to make actual banks besides the small bits that drop from wrecks, ....
For "passive" income there is a lot of player interaction involved already.


Being able to delegate tasks and make several specialized vessels of the get go, at least in my oppinion, felt way more advanced than the average "you start with nothing, you command nothing, you are nothing" approach of every run of the mill game.
Silver Feb 20 @ 8:34am 
also noticed on escort mode, they just sit there and will not attack local enemys even if they are being currently shot at by said enemys, will only take up and take action if the person or ship they are escorting comes under fire.
Silver Feb 20 @ 8:33am 
only issue that iv noticed so far with 2.4-2.5 is that fleet ships on escort me ( when other players in a game besides yourself even if you are in the same alliance or even high relations with eachother if pirates or xotans warp in and you kill em, if the friend (player) tries to salvage any of your wrecks you killed or even much as targets you WITHOUT firing a bullet. the ai ships on escort go ♥♥♥♥♥♥♥ and try to kill the friend lol (quite funny but lil annoying constantly telling them to stop)