Avorion

Avorion

Patch 0.16.6 Patchnotes

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52 Comments
Krombopulos Michael Apr 5 @ 7:45am 
It had so much potential, the it became a pile of utter♥♥♥♥♥♥♥#torpedo_crap_waffles
Builder_20(Kurator) Mar 30 @ 11:34am 
This Patch destroyed the Game!
Power Ovaries Mar 29 @ 10:10pm 
As a sort of aesthetic thing, why not add billowing smoke or space fires from lost block areas? It might damper performance, but it sure would look really cool for those after-combat screenshots.
Firesucker Mar 29 @ 5:10pm 
Fight the 4-ship boss several times to get good guns. Until this point you most likely didn't even waste 10 hours. Go for the middle. Once you reach the middle, just go for the inner sectors. Try to get all slots (high volume ship). Fill it guns/guns/guns/shield%/shield%, fight endboss. You most likely need < 20h for this.
5.) no it is quite good.

Hey devs - how about you use some evolutionary algorithms for ship design AND player-ship-based lock-on of enemy AI?^^ Seems strange at first, but I think that both will be interesting.
Firesucker Mar 29 @ 5:10pm 
@Leflaur
1.) Build your ship right and you will combine maneuverability with fighting strength
2.) see 1.)
3.) Ofc if you have a 500m $ ship, there are no more enemies. but until you reach that strength, there sure are a lot. Just go more to the middle^^
4.) Just use ur brain. Start -> Mine some iron/titan -> go for a speed ship with wide jump range and fast jump reload -> scrap wrecks until you get or buy a titan scrapper -> find a naonite shipwreck sector -> illegaly scrap the wrecks -> you surely will find a naonite scrapper -> find a trinium wreckage sector - continue until you have enough trinium and xanion. Depending on the wreckages. Some drop >>10k for the important parts (just 1-2 each wreckage)
p3st|cIdE Mar 29 @ 2:23pm 
@Nameless you can always increase the difficulty level
Captn Kickass Mar 29 @ 1:41pm 
@Leflaur you could have left only last point of your list to save your time. But instead, you tried to complain. Gj, you are the same type of waste, of which you think when you look at this game.
Anorax Xarona Mar 29 @ 10:51am 
I have an issue where I leave my sector and my mothership teleports out of its shipyard.
Or the shipyard moves, I'm not sure which.

Suggestion: Can we use Pilots to captain small ships? For instance, I enjoy having larger amounts of smaller ships, and enjoy using smaller ships for escorts, but I don't think they should need someone as high-ranking as a Captain to fly something that's just a small corvette.
AikawaKizuna Mar 29 @ 7:00am 
well,it all doesnt matter for me to play at insane diff. Just let the coaxial weapon system and custom turrets come true, and what's more important: captained ships' AI script improvement. Really frustrated about their friendly firing.hmm...how about an ingame player designed easy script tool just like the X3 do?
Leflaur Leflah Eshkoshka Mar 29 @ 5:47am 
this game is rly borring..
1. increase the area to dock on stations... i hate that
2. increase break-efficiency.. dont have space for tons of breaks
3. need new enemies, delete this block builds, looks rly♥♥♥♥♥♥4. make game faster.. after 10h gameplay u have still reach nothing
5.♥♥♥♥♥♥game