Beta Branch Patch 0.15.2 Patchnotes

90 Rate up
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xVALERAx Dec 4, 2017 @ 12:21pm 
Still no fix for being unable to set traderoutes between sectors! And still cargo fighter only transport 1 good at a time.
Decoy Dec 3, 2017 @ 11:07am 
Since this patch my ship seems to need nearly twice as many officers. Is this a bug or intended behavior?
ReaperOz Dec 3, 2017 @ 4:12am 
It could just be a case of the wreckage drifting faster than the drones tracking capability, and with it being small having no room for error.
koelvak Dec 3, 2017 @ 4:08am 
my salvaging drones seem to be unable to hit very small parts of wreckages, they do target the wreckage but over shoot (like the hitbox of the wreck is smaller then the drones detect).

anyone else having the same problem?
Sanktuarium Dec 3, 2017 @ 2:08am 
This game was awesome at release and I had a lot of very enjoyable time with it. I hoping Steam's toxic players will not affect this game. When boarding thing will be implemented ? And balancing is slowly killing every game...
ReaperOz Dec 2, 2017 @ 2:41pm 
Thinking about it, salvaging should provide less materials than mining since you get the added bonus of new weapons and modules too.
Korial Dec 2, 2017 @ 10:59am 
Why people complain about salvaging fix, salvaging is still much faster way to get material. To be fair i didnt even know about it, I always used specialized ships with only salvaging lasers and fighters since fighter update. My mining ships cant compete with them.
ReaperOz Dec 1, 2017 @ 12:43pm 
I for one wanted the salvaging fix (not nerf). Was far too easy before. The abilty to defeat a ship and instantly salvage it with a couple more volleys was trivial.
This games great but it still has a long way to go, which is totally understandable. As an example the ability to progress to higher tier metals needs a better gating system other than having a mining/salvage laser of one tier below. A bold pilot could easily fly to the barrier, loot or buy the required lasers and start gathering almost top tier metals within an hour of playing, effectively skipping a massive portion of progression. This needs a skill tree or similar, perhaps learning the skills to work such metals and construct new technology.
The Ultimate Illusion of Wind Dec 1, 2017 @ 12:08am 
"Salvaging lasers have no DPS disadvantage towards other weapons."
does that mean salvaging lasers WILL be effective vs shields now?

i'm happy for the change because salvaging has been way to strong to get resources. but if they do zero damage vs shields (which every end game enemy has) then they are not equal to any weapon.

honestly salvaging lasers should ONLY be usable on wreckages, this would solve the problem of using them in combintion with real weapons. would also keep salavaging from being the be all end all way to get resources.

lore wise how do all of these ships get built? by mining? xD
Cipaku Nov 30, 2017 @ 10:51pm 
[UBR] Fixed mining and salvaging lasers being able to just "tag" a target to get full resources on destruction

Key word being "full", so we can still get the resources just a lower % one or none?

Also in the combat update can we please have the ability to save different turrets comps? So i can kill a ship with mil turrets and then press a keybind or a butto to switch to salvage turrets.

If you include chips then it could have alot more helpfull meaning: have a jumping loadaout, a trading one a scouting/claiming one etc.

These are just sugestions you seem perfectly capable of developing a great game even without my ideeas so keep up the good work and see you in the center!