Waltz of the Wizard

Waltz of the Wizard

Additional Locomotion Options & Improvements to Telepath

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Mark Dec 21, 2017 @ 8:25am 
As for Telepath, I like the idea of swinging your arms to move. I can't say I like the idea of drawing out a path to follow in advance, though. That's just not how people go about moving through the world. It could work for games with an on-rails style, where the player isn't having to choose their own path, but I don't see it catching on for anything else.

Maybe swinging your arms could move you in the direction you're looking or the direction your hands are rotated toward? That way, movement decisions could be made continuously and on-the-fly as they are actually. Ideally, the arm movements required would be as close to a natural walking / jogging / running motion as possible with different arm motions dictating the speed rather than simply increasing the pace of a single gesture.
Mark Dec 21, 2017 @ 8:09am 
accommodate*
Mark Dec 21, 2017 @ 8:06am 
@hthth

Oh, I agree with that. VR more than anything else demands dozens of movment customization options available. Failure to accomidate the player in a pancake game can be annoying. Failure to do so in a VR game can be disorienting, nauseating, game-breaking, and potentially dangerous since the player is standing and disconnected from the real world around them.

I didn't mean to suggest that traditional movment should be the only option, but since it's the one that literally every player in the world has learned to navigate games with, it's an absolute wonder to me why Onward-style made it in but not that.
hthth  [developer] Dec 21, 2017 @ 7:27am 
@Mark

Thanks for the feedback. You move in the direction your controller is facing, Onward style, so if you want to strafe point the controller to the sides. There's no one-size-fits-all, preferably all of these settings should be customizable.
Mark Dec 21, 2017 @ 6:20am 
You added smooth locomotion WITHOUT strafing and WITHOUT the option of following your looking direction instead of your hand direction!? Wow! I can barely control this game. If you want your game to be a proper demonstration of the immersiveness of VR, the player will need not to have to consiously think about their controls all of the time. For me (and I'm sure a lot of other players since we all grew up playing traditional FPS games) this means smooth locomotion, following looking direction, and strafing. Everything else is an obnoxious chore to wrap one's head around.
damien.constans Dec 16, 2017 @ 10:04am 
How to install the update ? I'm in 1.1.1 ...
Artymus Nov 28, 2017 @ 9:59pm 
My 16 year old Niece really enjoyed the telepath movement. She sometimes get motion sick and this movemet worked really well for her. She loves your game the most out of our VR selection and was super excited about the update. You didn't let her down and provided all of us a amazing expirence for her birhday party. Well done! HTC Vive format (Not aware if you can tell that or not)
"${benaryorg}" Nov 24, 2017 @ 1:51pm 
@hthth It's great you are providing so much transparency regarding this.
I also look forward to reading the article.

I couldn't fit the rest of my comment in here (thanks Steam.…) so I made a gist (for the extra markup): https://gist.github.com/benaryorg/c966b6cc7628e9f74404e6e747028d0a
hthth  [developer] Nov 24, 2017 @ 1:07pm 
> So if I get this right then smooth movement using joysticks (or equivalent) is the Future™, with an alternative (Telepath) for people who get motion sick easily?

Not neccessarily. There will be smooth movement options for Telepath in the future, and there are a number of things that a system like Telepath offers beyond comfort. Having automated movement along paths offers room to concentrate on performing physical actions — compared to continuously dedicating a hand/mind to moving using a joystick. The step-based movement can also help give users more stability to perform physical actions during artificial locomotion, which in turn helps make physical movement a greater part of the artificial locomotion experience.

If you're interested we wrote an in-depth look at the principles and theory behind Telepath:
https://medium.com/@aldindynamics/introduction-to-the-telepath-vr-locomotion-system-38b8e992b7d4
"${benaryorg}" Nov 24, 2017 @ 8:37am 
> a lot of people get sick from smooth locomotion and Telepath is an alternative made for those sensitive to motion sickness.

So if I get this right then smooth movement using joysticks (or equivalent) is the Future™, with an alternative (Telepath) for people who get motion sick easily?

(I'm not getting motion sick at all and I'd really like to see smooth movement in a lot more games)