Racket: Nx

Racket: Nx

Early Access 2: Open League - It's comin yo!

26 Rate up
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{KEK} pepe Jun 30, 2017 @ 8:15pm 
how about a teaser sneak peek pic at one of the arena updates?
Radjage Jun 17, 2017 @ 9:56am 
Pumped for this! Racket NX has quickly become one of my favorite VR experiences ever since trying it out on the free weekend.
France2018 Jun 3, 2017 @ 8:34am 
Ok portals not vortexs ... question of personnal preference i guess...

Anyway does anybody have a solution that helps to prevent the vive cable twisting and tangling ?

Will the tpcast or another wireless kit be released one day and when ?
Gildas Jun 2, 2017 @ 8:34am 
Thanks for your great game !
(and I like Vortexs ...)
Mynd  [developer] May 31, 2017 @ 1:57am 
I happen to agree with daftclub too!
The following updates will see much, much less vortexes (aka portals).
Metrics make my holes efficient? May 31, 2017 @ 1:43am 
I agree with daftclub! I think vortexes make the game play slow down. I don't know if that's a bad thing, though.
France2018 May 30, 2017 @ 4:44am 
Guys your game is great but PLEASE STOP THIS OBSESSION FOR VORTEXS ....

VORTEXS suck cause :
- it breaks rythm of play and slow down the action
- it is simply NOT fun in my opinion
- it forces the player to do too much rotations ==> htc vive cable looks like a nightmare after that since most of us rotate always in the same direction (your rotation graph/counter on the ground does not help, my eyes are looking to the walls, not to my feet ......)

Your game will reach its full potential :
-if the gameplay is fast (like squash) so stop vortexs of find something else
-if the tpcast wireless kit is released SOON (not your fault)
AlexLogin0ff May 30, 2017 @ 2:25am 
StingingRumble May 29, 2017 @ 4:48pm 
Mynd  [developer] May 28, 2017 @ 11:14pm 
Hey Ovo! Thanks for the thanks for the update about the update ;)
The EA2 update will already include new content, and our arena upgrade will open new avenues of things to do and ways to play.
As for interaction with players in MP - this is where Power Ups come in. I really hope we can implement those properly right after EA2.