RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

Game Update #3

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261 Comments
Rio Kasha Jun 30, 2016 @ 12:55am 
So you removed the toggled specials. So are those moves gone for good? In the upgrade for blake is the shadow strike skill but i dont know how to do it now. You guys should add a tutorial for each character or something. I dont even know if im doing blade beam right with the shooting button...:steamfacepalm:
ShadowFalls Apr 9, 2016 @ 5:17am 
Well, one good thing to note is that it fixed the bug I was experiencing with constant flicking at 1920x1080 resolution.
Mystic Xander Apr 8, 2016 @ 11:24pm 
officially love the combos more than i thought i could! favorite thus far is light to heavy to ranged combo and the best part is that it combos into itself as many times as needed!
DaVinci43 Apr 7, 2016 @ 6:35pm 
Just finished a full play through whit the beta and I loved it. really enjoyed the new combos and counters. I did have an issue where the camera would occasionally reset to the close up shot and it could be disorienting. That happened about 15 times in the whole run. I also couldn't seem to use any of the other power moves. I was Playing as Yang and I could only get kills with Quake. I don't know if this is a glitch or something I'm missing with the new controls. Overall I am really pleased with the beta and cannot wait for it to go to multiplayer.
Roman Torchwick Apr 7, 2016 @ 1:12pm 
So far I love the update. People seem to be having issues with the camera but I thought it worked fine. I do enjoy the combat but as someone stated below there is too much of a power difference between light and heavy attacks. Also it would be nice if you could do more combo's and in different ways both with and without your team. (so more combo's for the individual as well as team combos)
I can't wait to see what's in the next update!
dragongunner99 Apr 7, 2016 @ 12:00pm 
i have have afriend that wants to know if this is coming to both consoles as well he doesnt have steam
Ocarina of Prime Apr 7, 2016 @ 8:49am 
This game has been in Early Access for over a year now. I plan on buying this game but I want the final fully pollished product. Any idea when that will be ready?
LoliCorgi Apr 6, 2016 @ 5:08pm 
The camera snapping behind you is a good idea, but when I am in the middle of a fight and it snaps behind me and disorients me is a little annoying, I understand the diffculty of making it perfect, but just a little feedback of it snapping in the middle of a battle makes the fighting much harder than if it did not snap during fights.
Gard Apr 6, 2016 @ 4:53pm 
Im waiting for a campaign mode. Maybe in the future you guys can make a secondary campaign that follows the show's story? Or maybe a battle arena mode, with teams and such. I really enjoy your work!
StephAnne Apr 6, 2016 @ 1:08pm 
New update is very hit-or-miss. Counter-attack key is not in an intuitive spot, meaning I have to pause and think about where it is before using, instead of just reacting. Like others mentioned, I miss the 3-ability system and being able to choose when and which ability I use. Not a fan of the camera update, either (I'm a keyboard/mouse person). I like the map tweaks and love the offline option - I've been eagerly waiting that one.