Voidspire Tactics

Voidspire Tactics

Version 1.1.0 Patch Notes

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9 Comments
Twin Ducks Mar 13 @ 11:54pm 
Man, phew. Glad to hear it! I haven't seen you update your twitter with new information on the third Tactics project, but that just makes me all the more excited for the future. Keep up the good work! Thanks for making great games!
Rad Codex  [developer] Feb 28 @ 4:35pm 
Thanks for the support everyone! It means a lot to me.

@Fun Park: glad to hear it worked on the 2nd try!
Chess Feb 27 @ 10:11am 
Awesome, AWESOME A-W-E-S-O-M-E!!! Cannot wait for third title! You make some of my favorite games.
claiminglight Feb 26 @ 4:50pm 
Codex, whenever I talk to people who like fantasy-tactics games, I mention your games. It's criminal that more people don't know about what you're up to.
Fun Park Feb 9 @ 1:50pm 
I managed to finish the final battle without this bug happening again, not sure what is the cause, but I hope you'll find out eventually.
Scutmin Feb 5 @ 9:40am 
"Working on a third new Tactics project"
That's some of the best news I've heard all year!
Fun Park Feb 4 @ 6:46pm 
Alright, I'll try it again. I remember seeing some kind of error text, can't remember what was saying.
Thanks for the answer, I loved your game!
Rad Codex  [developer] Feb 4 @ 2:58pm 
Sorry to hear that, Fun Park. If you retry the fight, does the same thing happen when he summons the swords? If so, send me an email at radcodex ~at~ gmail and maybe I can fix the issue for you.

Regardless, I'll do some testing with the swords to see if I can replicate it.
Fun Park Feb 4 @ 2:49pm 
I was fighting the final boss and the fight stop progressing after the sword enemies spawned. They just didn't do anything at all when it was their turn, do you think it can be fixed in any way?