GRIP: Combat Racing

GRIP: Combat Racing

New Terra car, improved wheeled physics + it's the summer of combat!

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22 Comments
Cies Aug 2 @ 11:55am 
feels a little better, the car no longer appears styrofoam, which spins against anything, but still needs to remove the moon gravity to be playable, the car fly fast but take ages to touch the floor, last place is guaranteed if this happens.
pidrito Jul 31 @ 8:02am 
now i cant just walk, i run like sonic. your game make me better sci engineering
pidrito Jul 31 @ 7:59am 
loving this game spend 30 hours of my garbage life
Chris@CE  [developer] Jul 29 @ 5:04pm 
@JD: Sorry for the late reply. Consoles are getting a patch in the first half of August ;)
JD-Deluxe Jul 6 @ 9:43pm 
Hey Devs, loving this game. Any news if this patch will come to Xbox One, and will we ever see a physical release on that platform? Thanks again for all the hard work 👍
AbaddonDrums Jul 6 @ 2:53pm 
Considering how much work the devs are putting into it, GRIP could really use some more recognition because Steam Charts statistics aren't promising. :( Someone, get some youtube personalities on board to introduce GRIP to new players!
Hououin Kyouma Jul 4 @ 10:30am 
nice
Chris@CE  [developer] Jul 4 @ 8:13am 
Changelist added to the above post ^
Chris@CE  [developer] Jul 4 @ 8:08am 
@Zhnigo: Yep, it's small iterations to physics, because big changes generally cause big problems. We've been tweaking car physics since the inception of GRIP. But the changes to wheeled cars in this latest update are quite noticeable. The cars are more stable in general

@Nomat: Nope, we can't directly copy content from the Rollcage games ;)
[IV]_Nomat Jul 4 @ 5:03am 
Can you added Uniti and old car RS2?