CAT Interstellar

CAT Interstellar

Update 1.5 (Gameplay, Bugs, Community, and Forums)

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9 Comments
IonizedGames  [developer] Nov 11, 2015 @ 7:01pm 
Sorry for the late response. I read these as soon as they are posted but sometimes it take a while to respond. I also had to break this into two because of the length.

@JHaze, Thanks for the support and I'm glad your sticking around. I pretty awesome to see names I recognize months after release.

@brodivh Thanks a lot. I'll keep doing what I'm doing then. It's nice to know the community is realistically understanding and supportive about set backs.

@Ashermind, hmm sorry about that. Would you make making a separate post in the forums about it? I'd like to get a little more information to help track it down. Regardless, thanks for the report.
IonizedGames  [developer] Nov 11, 2015 @ 7:00pm 
@GiannisPaok4 Great ideas, I'll need to come up with some form of graphite you can collect on the surface (Maybe more containers?) and a station/workbench that actually allows you to make the upgrades. Thanks for the ideas.

@david_c Thanks for the heads up and I appreciate you taking the time to leave a comment. It's nice to know there's a significant amount of gamers who care about the developer's relationship with the community. I see a significant number of developers talk about building a communities only to go to the forums and see them completely absent. Finger crossed I'll get you to buy it with the next update.:steamhappy:
david_c Nov 10, 2015 @ 9:54pm 
As someone who hasn't purchased but is following the game, seeing posts like this (regardless of released game updates) is really important. Like @brodivh said, communication is key. When deciding whether to purchase a game (esp. early access titles) a history of regular communication is a huge plus, and the Steam news feed is a really visible way to do that.
YiannisTheMenace Games & Reviews Nov 9, 2015 @ 7:53am 
@IonizedGames You can enchant mendatory upgrades related to the storyline, and optional ones. You can create equipment which the player will be able to aquire and upgrade in order to be able to unlock secrets or sidepaths, upgrades to move around (not regarding speed. eg fly higher ??) or to make the DOG more functional!! Spread out swiches and interactive objetcs where the interactivity will be optional and boost the player to aquire upgrades/equipment to interact with them!!!!
I really can't wait!!
Hope to hear news soon!!
Ashermind Nov 8, 2015 @ 12:53pm 
I found 1 little bug ... in first level when you are going to the skylift ... on the right side there is many holes some of which are driveable but there is one little hole, where you can not go and instead of stopping you will start rapidly climbing the wall ... it is just a little error but just in case you have not noticed.
brodivh Nov 8, 2015 @ 10:21am 
I'd say if there's one thing more important than steady updates, it's communication. If you can't update anything new, than you can't put out an update. Things happen during development that cause setbacks. Good devs just make sure they talk to people about what's going on in the mean time. Looks like you're doing that, so you're fine. Keep up the good job. (I haven't played yet, but I have no doubt from the reviews, screen shots, and description I'll love it when I get the time.)
JHaze Nov 8, 2015 @ 8:52am 
Nice Job, i go to test that ;D
IonizedGames  [developer] Nov 8, 2015 @ 7:56am 
Thanks GiannisPaok4, we've been racking our brains trying to figure out a way to implement some type of crafting/upgrade system. This obviously will never be a true survival game but simple upgrades to your DOG would be great. I really enjoyed the upgrade system in Dead Space. We thought about atleast letting the player alter DOG's primary and secondary colors at a station but haven't gotten it fully functional yet. Another issue is maintaining the parallel between the mechanics and story. One way we could do that is letting you switch out your sensor module or upgrading your boosters.

Sorry for the long winded response but it's always fun to discuss this stuff. It's also a little dangerous with feature creep but we like to keep an open mind.
YiannisTheMenace Games & Reviews Nov 8, 2015 @ 7:31am 
Keep up the good work guys! The game is full of pottential and i am really eager to play it not in its current state but as a comlete game!! I can't see the time where the full game will be released!
You allso can also consider to crate a crafting system for gadgets, also a skill/upgrade system for the bot! Functionality requirements such as recharging ect.