Eco

Community Update for 4/30/18

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15 Comments
knitsen3 May 5 @ 2:56pm 
almost the the same music as "cliff empire" lol........
cocopuffs May 4 @ 11:12am 
Thanks guys! This game has been awesome. Looking forward to more updates! One of the main bugs that stil hasn't been addressed for a year though since I Googled it- and it still gets comments, is the game-breaking server bug where the game kicks you out from joining a server (RPC exception gets thrown) randomly- and perma-kicks after that, no way to fix without regenerating a new world, AFAIK so far. You can be playing for a long time on a server and then suddenly can't join any more. Please take a look at this-
OverCraft May 4 @ 4:47am 
Pleaaaaase! French subtitles!!!!!
We, frenchs, are a large comunity and we are waiting for your game! :steamhappy:
Thalakos May 3 @ 5:20pm 
I would love the ability to group available storage into tabs or something. i do a lot of farming, so i have a TON of chests, i don't always want to see 100 of them in one big long list. would it be possible to eliminate some/all of them from displaying and/or being available for linked storage?
grimr May 3 @ 2:25pm 
built the laser before excavator and that only because i play solo so i dont have to share dev points. The only challenging part of the laser is the power a whopping 24k.
OmegaMaelstrom May 2 @ 5:13pm 
Other day to day disasters could be more fun than only the meteor such as flooding, tornadoes, lightning, fires, ice storms, etc.
Rayner von der Lampe May 2 @ 11:52am 
give that game trains, and i buy it^^
ParadoxedHope May 2 @ 7:57am 
"I wish that there was a function that you can set taking and bringing like a e.g. Bloomery can take stuff (ore) from a stockpile but cannot place the tailings in the same stockpile"

You can set this up, most important part is to make sure your desired output(s) is the top linked storage(s), by clicking the bar and dragging it up.

The input is far less important, it could be the forty second storage in the list and the bloomery will still take the ore, providing that is the highest source of ore in the list.

<3
Yas99 May 2 @ 6:35am 
I wish that there was a function that you can set taking and bringing like a e.g. Bloomery can take stuff (ore) from a stockpile but cannot place the tailings in the same stockpile
arapov1983 May 2 @ 6:00am 
Starting Server 7.4.0
[53:11] Loading Laws... Finished in 14,9ms

Необработанное исключение: System.AggregateException: Произошла одна или несколько ошибок. ---> System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.InvalidCastException: Не удалось привести тип объекта "Eco.Gameplay.Items.Actionbar.BackpackItem" к типу "Eco.Gameplay.Garbage.GarbageManager".
в Eco.Core.Serialization.DataStore.Load[T](String folder, Action`2 createFunc)
в Eco.Core.Plugins.StorageManager.CreateOrLoad[StorageType](String folder, Action`1 onCreate)
в Eco.Core.Plugins.SimplePlugin`1.DoLoad(String name)
в Eco.Core.Plugins.SimplePlugin`1..ctor(String name)