Virtual Desktop

Virtual Desktop

Windows Mixed Reality (WMR) Support

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8 Comments
TaLoZ Dec 15, 2017 @ 12:45am 
A virtual keyboard always pop up after the second video, I have to press any key on my real keyboard to make it disappear, but I'm not sure if it's a bug from Windows or your app.
Otherwise it works pretty well
DoGy AUT Dec 11, 2017 @ 6:41pm 
So far I had no problems using VD with my HP WMR Headset, keep up the good work :D
ggodin  [developer] Dec 10, 2017 @ 8:03am 
Thank you jexus for that info and your support. Still waiting for an answer from MS but next update has separate bindings for WMR Controllers. It’s available in the beta branch. The laser pointer option changes the way the controllers intersect with the screen to be more like other solutions out there.
jexux + your dad Dec 9, 2017 @ 7:21pm 
I discovered your software last year, and after watching the version 1.0 trailer, it pushed me to want a headset. I finally entered the fray and just bought an Acer WMR device. I wanted to contribute that I haven’t experienced the software crashing, although I only have about 90 minutes using it.

I wanted to add that my mouse is really wonky at times (it doesn't track the correct location in the VR space - I read restarting the app may resolve this - yet to test) but enabling the Vive laser pointer option made my controllers 99% more useful.

Anyway, thank you for the product and +1 supporter to getting WMR compatibility!

-j
ggodin  [developer] Dec 8, 2017 @ 6:04pm 
Aitolda: yes, I notified Valve about this, hope it gets resolved soon :(
DrTardis: I also have crashes with the HP headset and a user reported having no issues with the Acer so I'm not sure if this is HP specific or an issue with all WMR headsets.
DrTardis Dec 8, 2017 @ 2:48pm 
A BIG THANK YOU for this. I like the increased resolution of the WMR headsets (the Samsung Odyssey is a good 40% bigger in each dimension than the Rift & Vive), but all the crashing makes my HP headset impossible to use.
Aitolda Dec 4, 2017 @ 4:22pm 
Also, in case you weren't aware, the most recent (beta) steamVR update makes the overlay of VDT non-functional to oculus touch controls. The official build still works.
Darkaiser Dec 4, 2017 @ 6:33am 
Check as well if you can about Stabilty with the currect drivers *aka Directx ver.11-12* There is rummor that Graphic cards as well CPU *intel and AMD* can cause Delay with the controller interaction or worse