Kingdom Come: Deliverance

Kingdom Come: Deliverance

Kingdom Come: Deliverance - Patch Clarification & NEW Patch Notes

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Craig Mar 4, 2018 @ 9:33am 
And i want that "save on exit" patch first too. Totally understand they want to stop save scumming but we really need to be able to quit whenever we need to and not lose progress.
Craig Mar 4, 2018 @ 9:32am 
Looks great, but will wait for a few months for the bugs to be ironed out first, save spoling it. To be fair most complex modern RPGs are best purchased after a few patches come out. Good to see they are working hard on the bugs though, very promising.
Seriouscraft Mar 4, 2018 @ 2:48am 
i play only when 1.3 release
sweller Mar 4, 2018 @ 12:42am 
big problem is the game is broken.needs an update
Moida Mar 2, 2018 @ 2:09am 
When's the patch coming? Such a great game, keeps failing due to bugs... and the difficulty of saving (which I actually like), makes each game ending bug brutal. Example: I went to the alchemy table to the west of Uzhitz, and as soon as I 'started alchemy', I started flying straight up in the air. I "escaped" from the alchemy table, and fell to my death. Enough game time lost that it's galling to start again. I did though, and then ran into the door bug again... can't work through doors (crouching, sidewalking, and jumping sometimes works, dropping something then picking it up always seems to work, but such emersion-breaking time-wasting things just to get somewhere I could save).

I feel like just stopping until the patch is out.

So... you know... when is the patch out?
Micki Falafelgesicht Feb 26, 2018 @ 2:13am 
so many people complain about the "questions and answers" bug... can someone tell me then this patch is going to be released?
Ignorance Feb 25, 2018 @ 11:27pm 
they should rather fix the robberbaron quest which ruins savegames.
Evilweezerd Feb 25, 2018 @ 10:22pm 
Can you reduce the loading screens when you talk to people? I know I could just "buy an SSD" like everyone says but waiting even 5 seconds to talk to an NPC is tedious.
Exzelsior Feb 25, 2018 @ 4:59pm 
I'd be interested in what "improvements" the pickpocketing needs, I like it the way it is. Meanwhile I had few bugs -> The dude in the mission, where I have to find out what really happened at the monastery construction site, isn't where he is supposed to be before the final step, so he and the real bad guy both die. Also I had the alchemy table bug at the witches hut and got a nice view of the map before I "crash landed"...

Some things I'd like: Stealing in general is far too easy. The transported weight of the char should go in a lot more regarding noise and if I'm in a house that isn't mine with a torch, lighting sleeping people directly in the face, they should wake up. I'd add that storing swords in an "inventory" is a bit to gta for me, but I guess that realism taken too far for an rpg that tries to keep somewhere between realism and casual...

Things considered I'm happy we got this game, best combat system since swordfighting in games was invented...
WollieG Feb 25, 2018 @ 4:17pm 
@ Lubrifiax, shhhh, don't let the retard kiddie fanboy defenders see you say something bad about their game, they will crusify you.
Yes the game is good, NO it was not ready for release.
They should have waited another 6 months.