Wurm Unlimited

Wurm Unlimited

Version 1.4.0.1 Live!

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23 Comments
Ísþýrnir Aug 20 @ 6:55am 
Still no updates regarding PMK options. Sigh.
Retrograde  [developer] Aug 2 @ 10:39pm 
@carty77 You'll have to speak to the owner/admin of the furballs server as they are the ones in charge of adding or removing them. They dont appear in the creative version unless epic settings are enabled or a GM spawns them.
carty77 Aug 1 @ 5:35pm 
Hi i love this game but since you put in the sons of NoGump i am leaving this game whome so ever though that puting the sun of NoGump in the game big mistake do you want to drive every one away from the game this use to be fun but not any more please take the sun of NoGump out of my game please i am in Furbals server
Kherbyne (Nekopara God) Jul 22 @ 6:24am 
confirmed troll
vinurd Jul 16 @ 5:50am 
New time. A more modern panel and the introduction of some technological devices. The game engine allows you to extend it in these directions. the vehicles in the game are land,water(don't know if flight). small arms, as is. And why modern built in San Francisco can't wander into a vampire or a werewolf, and the gods not to make a genocide.
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If you line up all moments of time and culture, it is possible to get a game that covers several groups of users. The middle ages(knights, castles), technological progress(castles,diplomacy, gunpowder,chemistry) and modern society(electricity,neon,large sity, vehicles, modern weapons, etc.)
And armed with missiles to go on your combat ship on Moby dick or Godzilla
vinurd Jul 16 @ 5:50am 
Really? Look, replace all the blocks on the current tab(or the corresponding time and culture).The cart to the car. Do train(manner of automation of the cart along the rail) will Add for example the age of manufactures -coal and the steam engine. Replace the appearance of ships and a little crafting. The weapon is provided small.The discovery of gunpowder. The first gas lamps-gas discovery and physics. Build the France of Napoleonic times=) Or Japan since the discovery of gunpowder. The gods, they are always as creepy monsters. Add atomaticaly with factories, as they were in England.
The middle ages finished. In server configuration can be done either split times or the merger-as you like
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JuStX2 Jul 16 @ 1:28am 
@Vinurd - w/e; I doubt it'll happen - Wurm is about dragon slaying and working the old fashioned way - a sandbox true but it's definitely in a fantasy mideval setting; what your talking about would add loads of content sure - but it also means completely restructuring the game to fit that ideal. Also despite the fact there is no Time Travel in wurm allow me to share what happens when you try to achieve a multi-cultural multi-timeline idea: Chaos. Leave time travel to Star Trek - Wurm emulates a world in which gods and goddesses exist and have "real" power - to take this concept into the modern world would be not only a great stretch of the imagination but also terribly immersion breaking.
vinurd Jul 14 @ 1:13am 
Era and time of this sector in the time interval where switching players if you decide for example arranged in a Golden age(by number of conditions). Just loaded the new content and features, the person gets on a parallel map of the era and lives there.
This opens up unprecedented opportunities to the development of the game. In fact, everything remains as is. Therefore, those who loves the middle ages-he lives in it. Who loves the urbanism and technologies in the new century. So you can kill all birds with one stone and become not just game of the year;)
vinurd Jul 14 @ 1:09am 
era and time, if you approach the subject more precisely, it is possible to implement everything correctly. Therefore, those who want to be in the middle ages, let them remain.
JuStX2 Jul 8 @ 11:18pm 
@Vinurd - Totally out of Scope - Wurm is mideval - no ages to it. You want something like that there are plenty of games out there that will oblige - Don't mess up ours.