Sunrider: Liberation Day - Captain's Edition

Sunrider: Liberation Day - Captain's Edition

Massive V2.00 Update Announced

181 Rate up
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vigilnova666 Jun 27, 2016 @ 5:02am 
So far I love the game but this problem with major FPS drops is annoying. In the research menu of all places? Is this a game bug or something that I can fix on my PC cause none of my other games (aside from some high end ones with massive graphics) have this issue
Hurley Mar 9, 2016 @ 6:44pm 
Glad to see you listening to feedback. I eargerly await the patch.
Darkin Mar 9, 2016 @ 5:35pm 
Yes, please bring them back. Without them the battles feel totally lame.
MrBody Mar 9, 2016 @ 2:51pm 
Are the battle animations coming back? At least as an option?

At least bring back the old weapon firing sound effects. I NEED to hear the good old dakka dakka dakka of the kinetics again.
Wilko Mar 9, 2016 @ 8:13am 
I have yet to play it, but I'm glad you guys are listening to feedback and reworking the game (unless you released the game unfinished to hit a deadline and were meaning to do this update to begin with.)
Iwatani Naofumi Mar 8, 2016 @ 10:12pm 
all in all I thought that the game was pretty good. the writting was great and the characters had a lot of depth. there are only a few problems I have with it,

1. becuase of the choices you got to make in the first game I thought that it was going to be a branching story. so having the choices that I made be basically ignored and set on one route was a little upseting. I get that is would have been a lot more work to have to story branch out and I'm fine with just one route, it just would have been nice to know that so that I could play knowing who that main couple was going to be.

2. the twist near the end felt out of place. if there would have been more pretext to it I think that it would have been absolutely perfect, but the quick shift in tone made it feel unnatural.

The Mad Doctor Mar 8, 2016 @ 6:06pm 
If they are adding the the next part of the sunrider series, they can either add a free content or add a DLC with a reasonable price in time wise.
Lato Mar 8, 2016 @ 5:16pm 
Maybe spend less time on ♥♥♥♥ing twitter and more time on your games cause your first one is still your best, you know, the one about having sex with your sister....

You are not a god, I am.
Strongest Avenger Mar 8, 2016 @ 9:27am 
Ending absolutely does not bother me; and even then, there is a massive "To Be Continued..." at the end of the game. The short length, the combat lag, the crashes, and the length (again) are what bother me. I didn't like the lack of choice or the railroading into a certrain route, but for the story to work, that's the way it had to be, I guess. This game, currently, is not worth the price tag, unfortunately.

I'm not sure what will all be included in the ship map returning, but if it includes a few extra conversations, that would be great.

As far as the english battle voices returning, that's great and I will use them. However, I really wish it had been decided to use english voices for this game, as I already associate the characters with their established english voices.

I want to continue to support LiS as developers. :kryska:
Sazuroi Mar 8, 2016 @ 5:37am 
Romance isn't the only way to put the spotlight on somebody. More scenes with character interaction are top priority, though I acknowledge that would be costly with full voice acting. I'd rather have more scenes without voice than this few scenes, however.

I'm not convinced the romance has to be forced, it isn't consistent with previous games if you didn't favor Chigara in any choices. But even with a forced romance, there is no reason not to still have routes and alter some outcomes.

Think of Muv-Luv: Alternative if you know that, it's the successor to a very route-laden game, but there is only one actual romance happening (spoilers?) yet you still get to choose which of the other girls' plot to focus on, which has considerable implications for the game. So I'd definitely consider non-romance character routes an option, even if they don't greatly change the plot - the player having a visible impact is important.