Obduction

Obduction

Patch 2 update Live!

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51 Comments
Worst Name Ever Oct 31, 2016 @ 3:39pm 
Fix the loading stutter ffs.
jencz25 Oct 30, 2016 @ 12:31pm 
It's been a month, are there any possible fixes for the poor souls (like me) with intigrated graphics? I am running windows 10 with an Intel HD Graphics 4000, and the new patch is very broken for me...
DiL Oct 27, 2016 @ 3:02pm 
Bought because I saw it in the VR category. No Vive support. Refunded.
levesqs Oct 23, 2016 @ 7:53pm 
second steam re installed, still it crash display after less than one second. monitor do not receive signal anymore. This crash the display driver !!!
ty.mcdonald30 Oct 22, 2016 @ 7:15pm 
fatal error problem! please help
Theo Dirk Oct 22, 2016 @ 9:39am 
Have game. Is awesome. Needs Vive
tochofgold Oct 21, 2016 @ 2:42pm 
Add Vive support please... bought the game already thinking it was supported but i see that it is not... might get refund:steamsad:
maxsmoke Oct 21, 2016 @ 8:31am 
Add VIVE support, get my money.
wstrohm Oct 17, 2016 @ 4:07pm 
Hackintosh running Mac OS X 10.11.6 and Obduction (Mac) Patch 2 (version 1.2.0)

Hardware: Intel Core i7 6700 CPU (3.4 GHz), Kingston 16 GB DDR4 RAM, Samsung 850 EVO 250 GB SSD, MSI nVidia GTX 750 Ti graphics

Continuous crashes bringing up the Unreal4 Crash Report. Impossible to continue playing under these conditions. Have been in Kaptar and Maray, but now thrown out of game by crashes... cannot "Resume Game" in either Free Roam or Point & Click mode. The Auto Select function in Settings chooses "Epic" and could not see any difference in "Medium."

Would upgrade to "Sierra" (MacOS 10.12) but have read of too many disasters. At an impasse here after playing quite a bit of the game.
Thrawn Oct 17, 2016 @ 10:04am 
Guys, calm down. You're making us PC gamers look bad...now I know why console players call us whiny elitists. Look, Cyan will release the VR version when they can. They're a small team and I'm VERY proud of them that they had such a stable, bug free regular release. VR users are like, .0001% of players - it's a ludicrously tiny amount.

Can you really blame them for working on bugs and fixes for the majority of their users who aren't on VR first, before turning their attention to VR?