Hotfix 1.5.1 now live

73 Rate up
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Catherine2386 Apr 24, 2017 @ 9:30am 
My game doesn't work any more since this update. It crashes to the desktop after playing for a few minutes.
Big Jim Colosimo Apr 6, 2017 @ 2:59pm 
Please can someone or the devs tell me I'm really stupid, but I seem to have resolved the judderness totally in the game and kept everything on epic. I have a Acer predator g6 710, Gtx 1080, 32gb ram, over clocked Gtx to 2100 and CPU to 4.6gig. I have turned off (allow interleaved reprojection) and everything runs great now and I mean no judder AT ALL, if this is fine with my setup that's great, but if I have done something really stupid, could someone say? Was it really that easy? Why has this fixed the problem? Many thanks anyone.
RawwrBag Apr 5, 2017 @ 10:42pm 
I bought the game today despite reviews suggesting Vive experience was poor. It does run really badly, but SteamVR's reprojection saves the day (and my lunch). Hands are juddery as hell when outdoors, because reprojection is quadrupling frames down to 27 FPS. Indoors it runs okay. Playable, but much in need of optimization.
Big Jim Colosimo Apr 5, 2017 @ 10:31am 
Until walk/run is fixed, stick the shift button on the keyboard down after starting the game, this fixed the issue until another update fixes this, I'm using blu-tac haha no very scientific, but it works :)
Blade Powerhawk Apr 4, 2017 @ 9:42am 
I'll buy it when the Vive issues are fixed.
The Teacher Apr 3, 2017 @ 10:07am 
Update does not fix my crashing problems which appeared at the update somewhere in march. Can I somehow roll back the updates. I cannot play the game any more because it crashes every few minutes.
jakeboy Apr 3, 2017 @ 9:55am 
how do i get that update ??????
jojon Apr 2, 2017 @ 8:53am 
Run toggle with Vive controllers issue already mentioned... A few other observations:

Player no longer turns with mine cart. Its stool rotates to match your orientation (swivel point offset, to boot). This also breaks interaction.

Managed to get between colliders at scoop. Ended up walking in air, around top platform.

Held objects still judder - maybe shouldn't persist with max gfx quality... :7

Close dithered LOD transitions remain conspicuous. Levels sometimes entirely different to one another: E.g, a toppled chair, downtown, changes colour blue<->yellow.

Text much easier to resolve with newly enlarged books/notes, but WOW are they big! -Somewhere in between might work ok? :7 (...and maybe auto-size, dependent on resolution; Higher res HMDs will come :7.)

Wish e.g. the tape recorder would'nt terminate playback when put down.

Relationship between motion controllers and turntables unintuitive; Feel like a bad puppeteer/theremin player. :P

Game still gorgeous. :)
ianl Apr 2, 2017 @ 2:20am 
ok, so this fix breaks the walk/run movement on the Vive, can no longer select run which makes the game just too slow. Reverting to teleport I now find I have to click to teleport anywhere, which is fine, but then you dont teleport on release of the button ... you actaully have to lift your finger off the pad to complete the teleport. In addition half the time I can't even get the teleport cursor to display. Annoying to say the least!

Will stop playing till this is fixed, hopefully in the next hotfix, but clearly this fix has been rushed out before being properly tested!
Harald Apr 1, 2017 @ 1:23pm 
The thing worked a couple of days ago and I was then able to teleport with my VIve controllers